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using UnityEngine.SceneManagement; | |
public static class UtilsScene | |
{ | |
/// <summary> | |
/// Returns true if the scene 'name' exists and is in your Build settings, false otherwise | |
/// </summary> | |
public static bool DoesSceneExist(string name) | |
{ | |
if (string.IsNullOrEmpty(name)) |