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@mkrueger
Created June 25, 2015 12:19
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namespace BenchmarkGameBTrees
{
/*
The Computer Language Benchmarks Game
http://benchmarksgame.alioth.debian.org/
contributed by Marek Safar
optimized by kasthack
*/
using System;
using System.Threading;
using System.Threading.Tasks;
unsafe class BinaryTrees
{
const int minDepth = 4;
public static void Main(string[] args)
{
int n = 0;
if (args.Length > 0) n = int.Parse(args[0]);
int maxDepth = Math.Max(minDepth + 2, n);
int stretchDepth = maxDepth + 1;
var nodeCache = new TreeNode[(1 << stretchDepth)];
fixed (TreeNode* cache = nodeCache)
{
TreeNode.TreeNodeCache = cache;
int check = (TreeNode.bottomUpTree(0, stretchDepth))->itemCheck();
Console.WriteLine("stretch tree of depth {0}\t check: {1}", stretchDepth, check);
var longLivedTree = TreeNode.bottomUpTree(0, maxDepth);
for (int depth = minDepth; depth <= maxDepth; depth += 2)
{
int iterations = 1 << (maxDepth - depth + minDepth);
check = 0;
for (int i = 1; i <= iterations; i++)
{
check += (TreeNode.bottomUpTree(i, depth))->itemCheck();
check += (TreeNode.bottomUpTree(-i, depth))->itemCheck();
}
Console.WriteLine("{0}\t trees of depth {1}\t check: {2}",
iterations * 2, depth, check);
}
Console.WriteLine("long lived tree of depth {0}\t check: {1}",
maxDepth, longLivedTree->itemCheck());
}
}
unsafe struct TreeNode
{
public static TreeNode* TreeNodeCache;
private TreeNode* left, right;
private int item;
internal static TreeNode* bottomUpTree(int item, int depth)
{
int n = 1;
return ChildTreeNodes(ref n, item, depth - 1);
}
static TreeNode* ChildTreeNodes(ref int n, int item, int depth)
{
var node = (TreeNode*) (TreeNodeCache + (n++));
node->item = item;
if (depth > 0)
{
node->left = ChildTreeNodes(ref n, 2 * item - 1, depth - 1);
node->right = ChildTreeNodes(ref n, 2 * item, depth - 1);
} else {
node->left = TreeNodeCache;
node->right = TreeNodeCache;
}
return node;
}
internal int itemCheck()
{
if (right == TreeNodeCache)
return item;
return item + left->itemCheck() - right->itemCheck();
}
}
}
}
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