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//This is run whenever the phone is touched by the user | |
@Override | |
protected void actionOnTouch(float x, float y) { | |
//Increase/decrease the speed of the ball making the ball move towards the touch | |
mBallSpeedX = 2*(x - mBallX); | |
mBallSpeedY = 2*(y - mBallY); | |
} |
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/* | |
* File: Pyramid.java | |
* Name: | |
* Section Leader: | |
* ------------------ | |
* This file is the starter file for the Pyramid problem. | |
* It includes definitions of the constants that match the | |
* sample run in the assignment, but you should make sure | |
* that changing these values causes the generated display | |
* to change accordingly. |
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using UnityEngine; | |
using System.Collections; | |
public class Score : MonoBehaviour { | |
public TextMesh currentScore; | |
public GameObject ballPref; | |
public Transform paddleObj; | |
GameObject ball; | |
int score; |
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