POVray scene file for the spinner in osu!stream. All original work by me for the osu!stream project.
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// +w2048 +h2048 +ua +a0.01 +am2 +r4 +fn | |
#version 3.7 | |
global_settings | |
{ | |
assumed_gamma 1 | |
} | |
background | |
{ | |
color rgbt 1 | |
} | |
camera | |
{ | |
orthographic | |
location 1000*z | |
look_at 1*z | |
up 2*y | |
right 2*x | |
} | |
// the main light is directly above so the spinner can be rotated ingame | |
// withint influencing its position and ruining its believability as a spinning object | |
light_source | |
{ | |
100*<0, 0, 1> | |
color rgb 1 | |
parallel | |
point_at 0 | |
} | |
// the spinner is smooth and raised close to the edges, then it forms a bowl shape towards the center. | |
lathe | |
{ | |
cubic_spline | |
5, | |
<0.00, 0.60> | |
<0.00, 0.80> | |
<0.60, 1.00> | |
<1.00, 1.00> | |
<1.05, 0.80> | |
rotate 90*x | |
texture | |
{ | |
pigment | |
{ | |
function {cos(atan2(y, x)*4+8*pow(x*x+y*y, 0.25))*0.25} | |
color_map | |
{ | |
[0, 0.5 color rgb <0.005, 0.205, 1.000> color rgb <0.005, 0.205, 1.000>] | |
[0.5, 1 color rgb <0.005, 0.005, 0.005> color rgb <0.005, 0.005, 0.005>] | |
} | |
} | |
finish | |
{ | |
diffuse 0.80 ambient 0.05 brilliance 20 | |
specular 0.01 roughness 0.01 | |
} | |
} | |
} |
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