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TetrisAI API
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{ | |
"create" : { // create instance | |
"instance" : "player0", // instance id | |
"rule" : "toj", // rule | |
"ai" : "ZZZ_TOJ", // ai | |
"search" : "tspin", // search | |
"config" : { // global cfg | |
"thread" : 1, // bg threads | |
"memory" : 1024, // MB | |
"width" : 10, | |
"height" : 40, | |
"hold" : true, | |
}, | |
"ZZZ_TOJ" : { // ai cfg | |
"table" : [0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5], | |
"param" : [0, 0, 0, 0], | |
"combo" : 0, | |
"under_attack" : 0, | |
"b2b" : 0, | |
}, | |
"tspin" : { // search cfg | |
"allow_rotate_move" : false, | |
"allow_180" : false, | |
"allow_d" : false, | |
"is_20g" : false, | |
"last_rotate" : false, | |
}, | |
}, | |
"update" : { // update context | |
"instance" : "player0", | |
"ZZZ_TOJ" : { // ai cfg | |
"combo" : 2, | |
"under_attack" : 5, | |
"b2b" : 1, | |
}, | |
"tspin" : { // search cfg | |
"last_rotate" : true, | |
}, | |
"field" : { | |
"line" : ["1110011111", "1111001111"], | |
}, | |
"curr" : { | |
"type" : "L" | |
"x" : 21, | |
"y" : 3, | |
"spin" : 0, | |
}, | |
"hold" : { | |
"type" : "J", | |
"lock" : false, | |
} | |
"next" : "OISJLJT"; | |
} | |
"run" : { | |
"instance" : "player0", // instance id | |
"duration" : 40, // ms | |
"location" : 2, // location.size | |
"path" : true, // need path | |
}, | |
"destroy" : "player0", // instance id | |
} | |
{ | |
"instance" : "player0", // instance id | |
"error" : "", // success if empty | |
"location" : [ | |
{ | |
"type" : "L" | |
"x" : 5, | |
"y" : 4, | |
"spin" : 0, | |
"hold" : false, | |
}, | |
{ | |
"type" : "J" | |
"x" : 3, | |
"y" : 2, | |
"spin" : 1, | |
"hold" : true, | |
}, | |
], | |
"path" : "zRV", | |
} | |
const char* UniversalTetrisAI(const char*); |
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