Last active
July 3, 2021 20:05
-
-
Save mmechtley/a0e6efb53034197504b4e594428791e6 to your computer and use it in GitHub Desktop.
Generic MonoBehaviour inspector for Unity that adds type-specific color-coding to the inspector header for visual distinction. Doesn't work when inspectors are collapsed though. ):
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
namespace Code.Editor.Utilities | |
{ | |
public static class EditorLayoutUtil | |
{ | |
public enum RectDirection | |
{ | |
Horizontal, | |
Vertical | |
} | |
public static (Rect leftTop, Rect rightBottom) Split( this Rect position, float size, RectDirection direction=RectDirection.Horizontal ) | |
{ | |
if(direction == RectDirection.Horizontal) | |
{ | |
return ( | |
new Rect( position.x, position.y, size, position.height ), | |
new Rect( position.x + size, position.y, position.width-size, position.height ) | |
); | |
} | |
else | |
{ | |
return ( | |
new Rect( position.x, position.y, position.width, size ), | |
new Rect( position.x, position.y + size, position.width, position.height - size ) | |
); | |
} | |
} | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using Code.Editor.Utilities; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Code.Editor.Editors | |
{ | |
[CustomEditor(typeof(MonoBehaviour), true, isFallback = true)] | |
public class MonoBehaviourInspector : UnityEditor.Editor | |
{ | |
private static float PickerWidth => 2f * EditorGUIUtility.singleLineHeight; | |
private static readonly Dictionary<string, Color> colorCache = new Dictionary<string, Color>(); | |
public override void OnInspectorGUI() | |
{ | |
var type = target.GetType(); | |
var inspectorStyle = (GUIStyle) "IN Title"; | |
var width = EditorStyles.inspectorDefaultMargins.fixedWidth; | |
var mockContent = new GUIContent( type.Name, AssetPreview.GetMiniTypeThumbnail( type ) ); | |
var height = inspectorStyle.CalcHeight( mockContent, width ) | |
+ inspectorStyle.margin.vertical | |
+ inspectorStyle.padding.vertical; | |
var topPadding = EditorStyles.inspectorDefaultMargins.padding.top; | |
var colorPos = EditorGUILayout.GetControlRect( true, height, GUILayout.ExpandWidth( true ) ); | |
// HAHAHA We can GIVE THE RECT BACK??? XDXDXD | |
EditorGUILayout.GetControlRect( true, -height-topPadding, GUILayout.ExpandWidth( true ) ); | |
colorPos.y -= colorPos.height + topPadding; | |
var pickerPos = EditorGUILayout.GetControlRect( true, EditorGUIUtility.singleLineHeight, GUILayout.ExpandWidth( true ) ); | |
EditorGUILayout.GetControlRect( true, -EditorGUIUtility.singleLineHeight-topPadding, GUILayout.ExpandWidth( true ) ); | |
( pickerPos, _ ) = pickerPos.Split( EditorGUIUtility.labelWidth ); | |
( _, pickerPos ) = pickerPos.Split( pickerPos.width - PickerWidth ); | |
DrawColoredBackground( colorPos, pickerPos, type ); | |
base.OnInspectorGUI(); | |
} | |
private static Color getColor( string key ) | |
{ | |
if( colorCache.TryGetValue( key, out var cached ) ) | |
{ | |
return cached; | |
} | |
var currentColor = EditorPrefs.GetString( key, "" ); | |
if( !string.IsNullOrEmpty( currentColor ) ) | |
{ | |
var components = currentColor.Split( ',' ); | |
if( components.Length == 4 | |
&& float.TryParse( components[0], out var r ) | |
&& float.TryParse( components[1], out var g ) | |
&& float.TryParse( components[2], out var b ) | |
&& float.TryParse( components[3], out var a ) ) | |
{ | |
colorCache[key] = new Color( r, g, b, a ); | |
return colorCache[key]; | |
} | |
} | |
colorCache[key] = Color.clear; | |
return colorCache[key]; | |
} | |
public static void DrawColoredBackground( Rect position, Rect pickerPosition, Type type ) | |
{ | |
var prefKey = $"ComponentColor_{type.Name}"; | |
var color = getColor( prefKey ); | |
var prevColor = GUI.color; | |
GUI.color = color; | |
GUI.Box( position, GUIContent.none, WhiteTextureStyle ); | |
GUI.color = prevColor; | |
EditorGUI.BeginChangeCheck(); | |
var newColor = EditorGUI.ColorField( pickerPosition, color ); | |
if( EditorGUI.EndChangeCheck() ) | |
{ | |
saveColor( prefKey, newColor ); | |
} | |
} | |
private static void saveColor( string key, Color color ) | |
{ | |
colorCache[key] = color; | |
EditorPrefs.SetString( key, $"{color.r:f2},{color.g:f2},{color.b:f2},{color.a:f2}" ); | |
} | |
private static GUIStyle whiteTextureStyle; | |
private static GUIStyle WhiteTextureStyle | |
{ | |
get | |
{ | |
if (whiteTextureStyle != null) | |
return whiteTextureStyle; | |
whiteTextureStyle = new GUIStyle | |
{ | |
normal = {background = EditorGUIUtility.whiteTexture} | |
}; | |
return whiteTextureStyle; | |
} | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment