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@mminer
Last active January 27, 2024 10:32
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Simple Unity script to create a scrolling marquee.
using UnityEngine;
public class Marquee : MonoBehaviour
{
public string message = "Where we're going, we don't need roads.";
public float scrollSpeed = 50;
Rect messageRect;
void OnGUI ()
{
// Set up message's rect if we haven't already.
if (messageRect.width == 0) {
var dimensions = GUI.skin.label.CalcSize(new GUIContent(message));
// Start message past the left side of the screen.
messageRect.x = -dimensions.x;
messageRect.width = dimensions.x;
messageRect.height = dimensions.y;
}
messageRect.x += Time.deltaTime * scrollSpeed;
// If message has moved past the right side, move it back to the left.
if (messageRect.x > Screen.width) {
messageRect.x = -messageRect.width;
}
GUI.Label(messageRect, message);
}
}
@rizawerks
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thanks!

@xlan2020
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xlan2020 commented Sep 4, 2022

Thank you!

@13ruce1337
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I've recently run into this and with the new UIDocuments the above method didn't work well for me. This was my fix. Hope it helps someone.

    private IMGUIContainer container;
    private const float scroll_speed = 0.001f;

    private void OnEnable()
    {
        container = GetComponent<UIDocument>().rootVisualElement.Q<IMGUIContainer>("footer");
        StartCoroutine(AutoScroll());
    }
    private IEnumerator AutoScroll()
    {
        float position = 100f;
        while (position >= -100f)
        {
            container.style.left = Length.Percent(position);
            position = (position <= -9f) ? 100f : position -= 0.01f;
            yield return new WaitForSeconds(scroll_speed);
        }
    }

from there you can do stuff like container.Add(message_label); assuming Label message_label;

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