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@mmmovania
Created March 29, 2014 10:23
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#include <GL/freeglut.h>
#include <iostream>
//Havok headers
// Keycode
#include <Common/Base/keycode.cxx>
#include <Common/Base/Config/hkProductFeatures.cxx>
// Math and base includes
#include <Common/Base/hkBase.h>
#include <Common/Base/System/hkBaseSystem.h>
#include <Common/Base/System/Error/hkDefaultError.h>
#include <Common/Base/Memory/System/hkMemorySystem.h>
#include <Common/Base/Memory/System/Util/hkMemoryInitUtil.h>
#include <Common/Base/Memory/Allocator/Malloc/hkMallocAllocator.h>
#include <Common/Base/Thread/Job/ThreadPool/Cpu/hkCpuJobThreadPool.h>
#include <Physics2012/Dynamics/World/hkpWorld.h>
#include <Physics2012/Collide/Dispatch/hkpAgentRegisterUtil.h>
// Visual Debugger includes
#include <Common/Visualize/hkVisualDebugger.h>
#include <Physics2012/Utilities/VisualDebugger/hkpPhysicsContext.h>
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