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@fabiofl
fabiofl / gist:5873100
Created June 27, 2013 00:41
Clear Mac OS X's icon cache.
sudo find /private/var/folders/ -name com.apple.dock.iconcache -exec rm {} \;
@qrush
qrush / Inconsolata-dz-Powerline.otf
Created January 11, 2012 16:50
vim-powerline patched fonts
@agnoster
agnoster / README.md
Last active April 6, 2024 22:35
My ZSH Theme

agnoster.zsh-theme

A ZSH theme optimized for people who use:

  • Solarized
  • Git
  • Unicode-compatible fonts and terminals (I use iTerm2 + Menlo)

For Mac users, I highly recommend iTerm 2 + Solarized Dark

@KarlRamstedt
KarlRamstedt / Warframe Macros.ahk
Last active April 3, 2024 14:26
Spam macros for Slide-Attack, Ability, Primary-fire and Melee in Warframe. Including non-spam Contagion macro.
#NoEnv ; For performance and compatibility with future AutoHotkey releases
SendMode Input ; For speed and reliability
SetBatchLines -1 ; No script sleep, for more consistent timing behavior. Default behavior is 10ms execution then 10ms sleep
ListLines Off ; Increase performance by a few percent by not logging the lines of code that are executed
; Modifiers: [+ = Shift] [^ = Ctrl] [# = Win] [! = Alt] [* = Ignores unspecified modifiers] [~ = Doesn't block normal function] [$ = Forces hook, preventing hotkey self-trigger] More info here: https://www.autohotkey.com/docs/KeyList.htm
; Time values are in ms(MilliSeconds), 1/1000 of a second. 1000/delay = activationsPerSecond. I.e: 50ms delay -> 1000/50 = 20 per sec
; Time values are typically rounded up to a multiple of 10ms by the Windows time-keeping system. So there's no point to Timer/Sleep values that aren't multiples of 10. Higher precision may be achieved via Loop+DllCall, but is rarely relevant and certainly doesn't matter for this script
global slideDela
@klequis
klequis / react-auth0-spa.js
Last active March 29, 2024 01:18
Modification to Auth0Provider in react-auth0-spa.js
import React, { useState, useEffect, useContext } from 'react'
import createAuth0Client from '@auth0/auth0-spa-js'
const DEFAULT_REDIRECT_CALLBACK = () =>
window.history.replaceState({}, document.title, window.location.pathname)
export const Auth0Context = React.createContext()
export const useAuth0 = () => useContext(Auth0Context)
let _initOptions
@pteich
pteich / main.go
Last active March 25, 2024 21:50
Example for using go's sync.errgroup together with signal detection signal.NotifyContext to stop all running goroutines
package main
import (
"context"
"errors"
"fmt"
"os/signal"
"syscall"
"time"
@dgoguerra
dgoguerra / p4merge-git-tool.md
Last active March 24, 2024 14:02
Setup p4merge as difftool and mergetool on Windows

Setting up p4merge as diff and merge tool on Windows. Tried for Git version 1.8.4.msysgit.0.

Two alternatives are explained: using the command line, and directly editing the config file.

Setting up from the command line

Being the installation path "C:Program Files\Perforce\p4merge.exe", just run:

$ git config --global diff.tool p4merge
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@peternixey
peternixey / securing_rails_updates.md
Created March 5, 2012 13:10
How Homakov hacked GitHub and how to protect your application by Peter Nixey

##How Homakov hacked GitHub and the line of code that could have prevented it


Please note: THIS ARTICLE IS NOT WRITTEN BY THE GITHUB TEAM or in any way associated with them. It's simply hosted as a Gist because the markdown formatting is excellent and far clearer than anything I could manage on my personal Tumblr at peternixey.com.

If you'd like to follow me on twitter my handle is @peternixey


@kachayev
kachayev / concurrency-in-go.md
Last active March 11, 2024 11:27
Channels Are Not Enough or Why Pipelining Is Not That Easy