Simple PixiJS graphics test to see what works on mobile. Uses the set-background-to-black hack as mentioned in issue #938.
Last active
August 29, 2015 14:07
-
-
Save mnem/134477acc6aa5b668199 to your computer and use it in GitHub Desktop.
PixiJS WebGL Graphics Test
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<style> | |
body { | |
font-family: arial; | |
text-align: center; | |
} | |
h1 { | |
font-size: 14px; | |
} | |
ul { | |
margin: 0; | |
padding: 0; | |
list-style-type: none; | |
height: 180px; | |
} | |
li { | |
margin: 0; | |
width: 150px; | |
height: 180px; | |
border: 1px solid black; | |
display: inline-block; | |
} | |
canvas { | |
background: #000; | |
} | |
</style> | |
<script src="//cdnjs.cloudflare.com/ajax/libs/pixi.js/1.6.1/pixi.js"></script> | |
<ul id="container"> | |
<li id="canvas_container"><h1>Canvas</h1></li> | |
<li id="webgl_container"><h1>WebGL</h1></li> | |
<li id="auto_container"><h1>Auto-detect</h1></li> | |
</ul> | |
<script> | |
function create_image(render_class, container) { | |
// Set things up with the renderer we want | |
var stage = new PIXI.Stage(0x000000); | |
var renderer = null; | |
if (render_class) { | |
renderer = new render_class(128, 128); | |
} else { | |
renderer = PIXI.autoDetectRenderer(128, 128); | |
} | |
container.appendChild(renderer.view); | |
// Draw a thing | |
var g = new PIXI.Graphics(); | |
stage.addChild(g); | |
g.lineStyle(3, 0xffffff, 1.0); | |
g.moveTo(5, 121); | |
g.lineTo(121, 5); | |
g.lineStyle(0, 0x000000, 1.0); | |
g.beginFill(0xFF8F24, 1.0); | |
g.drawRect(10, 10, 44, 44); | |
g.endFill(); | |
g.beginFill(0x28BAFF, 1.0); | |
g.drawEllipse(94, 94, 24, 24); | |
g.endFill(); | |
renderer.render(stage); | |
} | |
var canvas_container = document.getElementById("canvas_container"); | |
create_image(PIXI.CanvasRenderer, canvas_container); | |
var webgl_container = document.getElementById("webgl_container"); | |
create_image(PIXI.WebGLRenderer, webgl_container); | |
var auto_container = document.getElementById("auto_container"); | |
create_image(null, auto_container); | |
</script> | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment