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@mnngfl
Last active June 7, 2020 10:13
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Raindrop animation
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>Falling rain Animation</title>
<style>
canvas {
background-color: rgba(27, 27, 47, 1);
background-image: linear-gradient(
to bottom,
rgba(27, 27, 47, 1),
rgba(0, 0, 0, 1)
);
}
</style>
<script>
// GLOBAL
let N_RAIN = 10; // 생성할 Rain 객체 수
let canvas, ctx;
let rains = [];
// INIT
function setup() {
canvas = document.getElementById("mycanvas");
ctx = canvas.getContext("2d");
for (let i = 0; i < N_RAIN; i++) {
rains[i] = new Rain(
Math.floor(Math.random() * canvas.width),
Math.floor(Math.random() * 80) - 80,
Math.floor(Math.random() * 30) + 10,
Math.floor(Math.random() * 10) + 2
);
}
window.requestAnimationFrame(loop);
}
// LOOP
function loop() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let i = 0; i < rains.length; i++) {
rains[i].update();
rains[i].draw();
}
window.requestAnimationFrame(loop);
}
// RAIN
function Rain(x, y, l, vy) {
this.x = x;
this.y = y;
this.l = l;
this.vy = vy;
}
Rain.prototype = {
// 캔버스에 빗방울 객체를 그리는 과정
draw: function () {
ctx.beginPath();
ctx.strokeStyle = "white";
ctx.lineWidth = "0.7";
ctx.moveTo(this.x, this.y);
ctx.lineTo(this.x, this.y + this.l);
ctx.stroke();
},
// 이전 상태로부터 좌표를 업데이트하는 과정
update: function () {
this.y += this.vy;
if (this.y + this.l >= canvas.height) {
this.x = Math.floor(Math.random() * canvas.width);
this.y = Math.floor(Math.random() * 80) - 80;
this.l = Math.floor(Math.random() * 30) + 10;
this.vy = Math.floor(Math.random() * 10) + 2;
}
},
};
window.onload = function () {
setup();
};
</script>
</head>
<body>
<h2>Rainy day 🌧</h2>
<canvas id="mycanvas" width="640" height="480"></canvas>
</body>
</html>
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