Created
June 7, 2020 10:27
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Raindrop animation (Add bottom collision effects)
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8" /> | |
<title>Falling rain Animation</title> | |
<style> | |
canvas { | |
background-color: rgba(27, 27, 47, 1); | |
background-image: linear-gradient( | |
to bottom, | |
rgba(27, 27, 47, 1), | |
rgba(0, 0, 0, 1) | |
); | |
} | |
</style> | |
<script> | |
// GLOBAL | |
let N_RAIN = 10; // 생성할 Rain 객체 수 | |
let canvas, ctx; | |
let rains = []; | |
function random(min, max) { | |
min = Math.ceil(min); | |
max = Math.floor(max); | |
return Math.floor(min + Math.random() * (max - min)); | |
} | |
// INIT | |
function setup() { | |
canvas = document.getElementById("mycanvas"); | |
ctx = canvas.getContext("2d"); | |
for (let i = 0; i < N_RAIN; i++) { | |
rains[i] = new Rain(); | |
rains[i].init(); | |
} | |
window.requestAnimationFrame(loop); | |
} | |
// LOOP | |
function loop() { | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
for (let i = 0; i < rains.length; i++) { | |
rains[i].update(); | |
rains[i].draw(); | |
} | |
window.requestAnimationFrame(loop); | |
} | |
// RAIN | |
function Rain(x, y, l, vy, hit, r, vr, a, va) { | |
this.x = x; | |
this.y = y; | |
this.l = l; | |
this.vy = vy; | |
this.hit = hit; | |
this.r = r; | |
this.vr = vr; | |
this.a = a; | |
this.va = va; | |
} | |
Rain.prototype = { | |
// 최초 실행 혹은 빗방울이 바닥에 다다랐을 때 프로퍼티 초기화 시키기 | |
init: function () { | |
this.x = random(0, canvas.width); | |
this.y = Math.floor(Math.random() * 80) - 80; | |
this.l = random(10, 30); | |
this.vy = random(2, 10); | |
this.hit = random(canvas.height * 0.8, canvas.height * 0.9); | |
this.a = 1; | |
this.va = 0.96; | |
this.r = 5; | |
this.vr = 1; | |
}, | |
// 캔버스에 빗방울 객체를 그리는 과정 | |
draw: function () { | |
if (this.y + this.l < this.hit) { | |
ctx.beginPath(); | |
ctx.strokeStyle = "white"; | |
ctx.lineWidth = "0.7"; | |
ctx.moveTo(this.x, this.y); | |
ctx.lineTo(this.x, this.y + this.l); | |
ctx.stroke(); | |
} else { | |
ctx.beginPath(); | |
ctx.strokeStyle = `rgba(255, 255, 255, ${this.a})`; | |
ctx.ellipse( | |
this.x, | |
this.y, | |
this.r * 0.4, | |
this.r * 1.2, | |
Math.PI / 2, | |
0, | |
2 * Math.PI | |
); | |
ctx.stroke(); | |
} | |
}, | |
// 이전 상태로부터 좌표를 업데이트하는 과정 | |
update: function () { | |
if (this.y + this.l < this.hit) { | |
this.y += this.vy; | |
} else { | |
if (this.a > 0.03) { | |
this.r += this.vr; | |
if (this.r > 15) { | |
this.a *= this.va; | |
this.vr *= 0.98; | |
} | |
} else { | |
this.init(); | |
} | |
} | |
}, | |
}; | |
window.onload = function () { | |
setup(); | |
}; | |
</script> | |
</head> | |
<body> | |
<h2>Rainy day 🌧</h2> | |
<canvas id="mycanvas" width="640" height="480"></canvas> | |
</body> | |
</html> |
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