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#if UNITY_EDITOR | |
using UnityEngine; | |
using UnityEditor; | |
/// <summary> | |
/// Component converter for editor. | |
/// </summary> | |
public static class ComponentConverter | |
{ | |
//%%%% v Context menu for editor v %%%% |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UniRx; | |
using System.Linq; | |
using System; | |
/// <summary> | |
/// ReactiveCollection拡張メソッド. | |
/// </summary> |
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using UnityEngine.Networking; | |
using System.IO; | |
using System.Security.Cryptography; | |
using System.Text; | |
using UnityEngine; | |
using System; | |
namespace Mobcast.Coffee.AssetSystem | |
{ |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Text; | |
using System.Linq; | |
using System; | |
/// <summary> | |
/// Remove empty folders automatically. |
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