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@mob-sakai
mob-sakai / _How_To_Use_GitHub_Releases_As_Markdown_Image_Storage.md
Last active April 11, 2025 22:45
How to use GitHub releases as markdown image storage

How to use GitHub releases as markdown image storage

I often uploaded images to GitHub issues and used their URLs in markdown files (such as README.md).
This method was convenient since it didn’t require adding the images to the repository, and each image had a unique URL.
However, in (probably) March 2025, GitHub changed their policy so that accessing images uploaded to issues now requires cookie-based authentication.
This applies even to images uploaded to issues in public repositories.

As a result, the benefit of 'anyone who knows the URL can access the image' has been lost.

@mpppk
mpppk / clean_architecture.md
Last active April 17, 2025 03:41
クリーンアーキテクチャ完全に理解した

2020/5/31追記: 自分用のメモに書いていたつもりだったのですが、たくさんのスターを頂けてとても嬉しいです。
と同時に、書きかけで中途半端な状態のドキュメントをご覧いただくことになっており、大変心苦しく思っています。

このドキュメントを完成させるために、今後以下のような更新を予定しています。

  • TODO部分を埋める
  • 書籍を基にした理論・原則パートと、実装例パートを分割
    • 現在は4層のレイヤそれぞれごとに原則の確認→実装時の課題リスト→実装例という構成ですが、同じリポジトリへの言及箇所がバラバラになってしまう問題がありました。更新後は、実装時の課題リストを全て洗い出した後にまとめて実装を確認する構成とする予定です。

2021/1/22追記:

@parmentf
parmentf / GitCommitEmoji.md
Last active April 17, 2025 17:06
Git Commit message Emoji

Contributing

When contributing to this repository, please first discuss the change you wish to make via issue, email, or any other method with the owners of this repository before making a change.

Please note we have a code of conduct, please follow it in all your interactions with the project.

Pull Request Process

  1. Ensure any install or build dependencies are removed before the end of the layer when doing a
//http://gamedev.stackexchange.com/questions/59797/glsl-shader-change-hue-saturation-brightness
vec3 rgb2hsv(vec3 c)
{
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
@hayajo
hayajo / changelog_en.md
Last active April 1, 2025 14:37
ChangeLog を支える英語

ChangeLog を支える英語

ChangeLog を書く際によく使われる英語をまとめました。

ほとんど引用です。

基本形

@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining