Created
June 4, 2010 20:10
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game of life (torus)
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <time.h> | |
#include <stdbool.h> | |
#include <unistd.h> | |
#define WIDTH 40 | |
#define HEIGHT 20 | |
int grid[HEIGHT][WIDTH]; | |
int new_generation[HEIGHT][WIDTH]; | |
int adjacency_cell(int y, int x) | |
{ | |
if (y < 0) | |
y += HEIGHT; | |
if (x < 0) | |
x += WIDTH; | |
return (grid[y%HEIGHT][x%WIDTH]); | |
} | |
int live_or_die(int y, int x) | |
{ | |
if (y >= HEIGHT) { | |
for (int y=0; y < HEIGHT; y++) { | |
for (int x=0; x < WIDTH; x++) { | |
grid[y][x] = new_generation[y][x]; | |
} | |
} | |
return 0; | |
} | |
int state = adjacency_cell(y-1, x-1) | |
+ adjacency_cell(y-1, x) | |
+ adjacency_cell(y-1, x+1) | |
+ adjacency_cell(y, x-1) | |
+ adjacency_cell(y, x+1) | |
+ adjacency_cell(y+1, x-1) | |
+ adjacency_cell(y+1, x) | |
+ adjacency_cell(y+1, x+1); | |
switch (grid[y][x]) { | |
case 0: | |
if (state == 3) | |
new_generation[y][x] = 1; | |
else | |
new_generation[y][x] = 0; | |
break; | |
case 1: | |
if (state == 2 || state == 3) | |
new_generation[y][x] = 1; | |
else | |
new_generation[y][x] = 0; | |
break; | |
default: | |
break; | |
} | |
if (x >= WIDTH-1) { | |
x=0; | |
y++; | |
} else { | |
x++; | |
} | |
return live_or_die(y, x); | |
} | |
void screen_clear(void) | |
{ | |
printf("\x1b[2J"); // 画面をクリア | |
fflush(stdout); // 標準出力のバッファをフラッシュ | |
printf("\x1b[1;1H"); // カーソルを左上隅に設定 | |
} | |
void draw(void) | |
{ | |
screen_clear(); | |
for (int y=0; y < HEIGHT; y++) { | |
for (int x=0; x < WIDTH; x++) { | |
if (grid[y][x] == 0) | |
printf("□"); | |
else | |
printf("■"); | |
} | |
printf("\n"); | |
} | |
printf("\n"); | |
} | |
void grid_init() | |
{ | |
srand(time(0)); | |
for (int y=0;y < HEIGHT; y++) { | |
for (int x=0; x < WIDTH; x++) { | |
grid[y][x] = (int)(rand() * (1 - 0 + 1.0) / (1.0 + RAND_MAX)); | |
} | |
} | |
} | |
int main(void) | |
{ | |
grid_init(); | |
draw(); | |
getc(stdin); | |
for (;;) { | |
live_or_die(0, 0); | |
draw(); | |
sleep(1); | |
} | |
return 0; | |
} |
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