Created
September 4, 2017 06:37
-
-
Save mode777/4f8eb25b123b2c5627034f797834f949 to your computer and use it in GitHub Desktop.
Incomplete typescript definitions for twgl.js
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
declare module "twgl.js" { | |
export function bindFramebufferInfo(gl: WebGLRenderingContext, framewbufferInfo?: FramebufferInfo, target?: number): void; | |
export function bindTransformFeedbackInfo(gl: WebGLRenderingContext, transformFeedbackInfo?: ProgramInfo | {[key: string]: AttribInfo}): void; | |
export function bindUniformBlock(gl: WebGLRenderingContext, programInfo: ProgramInfo | UniformBlockSpec, uniformBlockInfo: UniformBlockInfo): boolean; | |
export function createBufferInfoFromArrays(gl: WebGLRenderingContext, arrays: Arrays): BufferInfo; | |
export function createFramebufferInfo(gl: WebGLRenderingContext, attachments?: AttachmentOptions[], width?: number, height?: number): FramebufferInfo; | |
export function createProgramInfo(gl: WebGLRenderingContext, shaderSources: string[], attribs?: string[] | ProgramOptions, locations?: number[], errorCallback?: ErrorCallback): ProgramInfo; | |
export function createTexture(gl: WebGLRenderingContext, options?: TextureOptions, callback?: TextureReadyCallback): WebGLTexture; | |
export function createTextures(gl: WebGLRenderingContext, options?: {[key: string]: TextureOptions}, callback?: TexturesReadyCallback): {[key: string]: WebGLTexture}; | |
export function createTransformFeedback(gl: WebGLRenderingContext, programInfo: ProgramInfo, bufferInfo?: BufferInfo | {[key: string]: AttribInfo}): WebGLObject; | |
export function createTransformFeedbackInfo(gl: WebGLRenderingContext, program: WebGLProgram): {[key: string]: TransformFeedbackInfo}; | |
export function createUniformBlockInfo(gl: WebGLRenderingContext, programInfo: ProgramInfo, blockName: string): UniformBlockInfo; | |
export function drawBufferInfo(gl: WebGLRenderingContext, bufferInfo: BufferInfo | VertexArrayInfo, type?: number, count?: number, offset?: number): void; | |
export function drawObjectList(objects: DrawObject[]): void; | |
export function getContext(canvas: HTMLCanvasElement, attribs?: WebGLContextAttributes): WebGLRenderingContext; | |
export function getWebGLContext(canvas: HTMLCanvasElement, attribs?: WebGLContextAttributes): WebGLRenderingContext; | |
export function resizeCanvasToDisplaySize(canvas: HTMLCanvasElement, multiplier?: number): boolean; | |
export function resizeFramebufferInfo(gl :WebGLRenderingContext, framebufferInfo: FramebufferInfo, attachments?: AttachmentOptions[], width?: number, height?: number): void; | |
export function resizeTexture(gl: WebGLRenderingContext, tex: WebGLTexture, options: TextureOptions, width?: number, height?: number): void; | |
export function setAttribInfoBufferFromArray(gl: WebGLRenderingContext, attribInfo: AttribInfo, array: ArraySpec, offset?: number): void; | |
export function setBlockUniforms(uniformBlockInfo: UniformBlockInfo, values: {[key: string]: number[] | ArrayBuffer | number}): void; | |
export function setBuffersAndAttributes(gl: WebGLRenderingContext, setters: ProgramInfo | {[key: string]: (...params: any[]) => void}, buffers: BufferInfo | VertexArrayInfo): void; | |
export function setDefaults(newDefaults: Defaults): void; | |
export function setTextureFromArray(gl: WebGLRenderingContext, tex: WebGLTexture, src: number[] | ArrayBuffer, options?: TextureOptions): void; | |
export function setUniformBlock(gl: WebGLRenderingContext, programInfo: ProgramInfo | UniformBlockSpec, uniformBlockInfo: UniformBlockInfo): void; | |
export function setUniforms(setters: ProgramInfo | {[key: string]: (...params: any[]) => void}, values: {[key: string]: any}): void; | |
export interface Arrays { | |
[key: string]: number[] | ArrayBuffer | |
} | |
export type ArraySpec = number[] | ArrayBuffer | FullArraySpec; | |
export interface AttachmentOptions extends TextureOptions { | |
attach?: number; | |
format?: number; | |
type?: number; | |
target?: number; | |
level?: number; | |
attachment?: WebGLObject; | |
} | |
export interface AttribInfo { | |
numComponents?: number; | |
size?: number; | |
type?: number; | |
normalize?: boolean; | |
offset?: number; | |
stride?: number; | |
buffer?: WebGLBuffer; | |
drawType?: number; | |
} | |
export interface BlockSpec { | |
index: number; | |
size: number; | |
uniformIndices: number[]; | |
usedByVertexShader: boolean; | |
usedByFragmentShader: boolean; | |
used: boolean; | |
} | |
export interface BufferInfo { | |
numElements: number; | |
elementType?: number; | |
indices: WebGLBuffer; | |
attribs: {[key: string]: AttribInfo}; | |
} | |
export type CubemapReadyCallback = (err: any,tex: WebGLTexture, imgs: HTMLImageElement[]) => void; | |
export interface Defaults { | |
attribPrefix?: string; | |
textureColor?: number[]; | |
crossOrigin?: string; | |
enableVertexArrayObjects?: boolean; | |
} | |
export interface DrawObject { | |
active?: boolean; | |
type?: number; | |
programInfo: ProgramInfo; | |
bufferInfo?: BufferInfo; | |
vertexArrayInfo?: VertexArrayInfo; | |
uniforms: {[key: string]: any}; | |
offset?: number; | |
count?: number; | |
} | |
export type ErrorCallback = (msg: string, lineOffset?:number) => void; | |
export interface FramebufferInfo { | |
framebuffer: WebGLFramebuffer; | |
attachments: WebGLObject[]; | |
} | |
export interface FullArraySpec { | |
data: number | number[] | ArrayBuffer; | |
numComponents?: number; | |
type: new (...args: any[]) => ArrayBuffer; | |
size?: number; | |
normalize?: boolean; | |
stride?: number; | |
offset?: number; | |
name?: string; | |
attribName?: string; | |
} | |
export interface ProgramInfo { | |
program: WebGLProgram; | |
uniformSetters: {[key: string]: (...para: any[]) => void}, | |
attribSetters: {[key: string]: (...para: any[]) => void}, | |
transformFeedbackInfo: {[key: string]: TransformFeedbackInfo} | |
} | |
export interface ProgramOptions { | |
errorCallback?: (error: any) => void; | |
attribLocations?: {[key: string]: number}; | |
transformFeedbackVaryings?: BufferInfo | {[key: string]: AttribInfo} | string[]; | |
transformFeedbackMode?: number; | |
} | |
export type FullTextureSrc = number[] | ArrayBuffer | HTMLCanvasElement | HTMLImageElement | HTMLVideoElement | string | string[] | TextureFunc; | |
export type TextureFunc = (gl: WebGLRenderingContext, options: TextureOptions) => FullTextureSrc; | |
export interface TextureOptions { | |
target?: number; | |
width?: number; | |
height?: number; | |
depth?: number; | |
min?: number; | |
mag?: number; | |
minMag?: number; | |
internalFormat?: number; | |
format?: number; | |
type?: number; | |
wrap?: number; | |
wrapS?: number; | |
wrapT?: number; | |
wrapR?: number; | |
minLod?: number; | |
maxLod?: number; | |
baseLevel?: number; | |
maxLevel?: number; | |
unpackAlignment?: number; | |
premultiplyAlpha?: number; | |
flipY?: number; | |
colorspaceConversion?: number; | |
color?: number[] | ArrayBuffer; | |
auto?: boolean; | |
cubeFaceOrder?: number[]; | |
src?: FullTextureSrc; | |
crossOrigin?: string; | |
} | |
export type TextureReadyCallback = (err: any, texture: WebGLTexture, source: TextureSrc) => void; | |
export type TextureSrc = HTMLImageElement | HTMLImageElement[]; | |
export type TexturesReadyCallback = (err: any, textures: {[key: string]: WebGLTexture}, sources: {[key: string]: TextureSrc} ) => void; | |
export type ThreeDReadyCallback = (err: any, tex: WebGLTexture, imgs: HTMLImageElement[]) => void; | |
export interface TransformFeedbackInfo { | |
index: number; | |
type: number; | |
size: number; | |
} | |
export interface UniformBlockInfo { | |
name: string; | |
array: ArrayBuffer; | |
asFloat: Float32Array; | |
buffer: WebGLBuffer; | |
offset?: number; | |
uniforms: {[key: string]: ArrayBufferView} | |
} | |
export interface UniformBlockSpec { | |
blockSpecs: {[key: string]: BlockSpec}; | |
uniformData: UniformData[]; | |
} | |
export interface UniformData { | |
type: number; | |
size: number; | |
blockNdx: number; | |
offset: number; | |
} | |
export interface VertexArrayInfo { | |
numElements: number; | |
elementType: number; | |
vertexArrayObject?: WebGLObject; | |
} | |
export function createBufferFromTypedArray(gl: WebGLRenderingContext, typedArray: ArrayBuffer | ArrayBufferView | WebGLBuffer, type?: number, drawType?: number): WebGLBuffer; | |
// attributes module | |
export module attributes { | |
export function createAttribsFromArrays(gl: WebGLRenderingContext,arrays: Arrays): {[name: string]: AttribInfo}; | |
export function createBufferFromArray(gl: WebGLRenderingContext, array: ArraySpec, arrayName: string): WebGLBuffer; | |
export function createBufferFromTypedArray(gl: WebGLRenderingContext, typedArray: ArrayBuffer | ArrayBufferView | WebGLBuffer, type?: number, drawType?: number): WebGLBuffer; | |
export function createBufferInfoFromArrays(gl: WebGLRenderingContext, arrays: Arrays): BufferInfo; | |
export function createBuffersFromArrays(gl: WebGLRenderingContext, arrays: Arrays): {[name: string]: WebGLBuffer}; | |
export function setAttribInfoBufferFromArray(gl: WebGLRenderingContext, attribInfo: AttribInfo, array: ArraySpec, offset?: number): void; | |
export function setAttrbutePrefix(prefix: string): void; | |
} | |
export function createAttribsFromArrays(gl: WebGLRenderingContext,arrays: Arrays): {[name: string]: AttribInfo}; | |
export function createBufferFromArray(gl: WebGLRenderingContext, array: ArraySpec, arrayName: string): WebGLBuffer; | |
export function createBufferFromTypedArray(gl: WebGLRenderingContext, typedArray: ArrayBuffer | ArrayBufferView | WebGLBuffer, type?: number, drawType?: number): WebGLBuffer; | |
export function createBufferInfoFromArrays(gl: WebGLRenderingContext, arrays: Arrays): BufferInfo; | |
export function createBuffersFromArrays(gl: WebGLRenderingContext, arrays: Arrays): {[name: string]: WebGLBuffer}; | |
export function setAttribInfoBufferFromArray(gl: WebGLRenderingContext, attribInfo: AttribInfo, array: ArraySpec, offset?: number): void; | |
// draw module | |
export module draw { | |
export function drawBufferInfo(gl: WebGLRenderingContext, bufferInfo: BufferInfo | VertexArrayInfo, type?: number, count?: number, offset?: number): void; | |
export function drawObjectList(objectsToDraw: DrawObject[]): void; | |
} | |
export function drawBufferInfo(gl: WebGLRenderingContext, bufferInfo: BufferInfo | VertexArrayInfo, type?: number, count?: number, offset?: number): void; | |
export function drawObjectList(objectsToDraw: DrawObject[]): void; | |
// framebuffers module | |
export module framebuffers { | |
export function bindFramebufferInfo(gl: WebGLRenderingContext, framebufferInfo: FramebufferInfo, target?: number): void; | |
export function createFramebufferInfo(gl: WebGLRenderingContext, attachments?: AttachmentOptions[], widt?: number, height?: number): FramebufferInfo; | |
export function resizeFramebufferInfo(gl: WebGLRenderingContext, framebufferInfo: FramebufferInfo, attachments?: AttachmentOptions[], width?: number, height?: number): void; | |
} | |
export function bindFramebufferInfo(gl: WebGLRenderingContext, framebufferInfo: FramebufferInfo, target?: number): void; | |
export function createFramebufferInfo(gl: WebGLRenderingContext, attachments?: AttachmentOptions[], widt?: number, height?: number): FramebufferInfo; | |
export function resizeFramebufferInfo(gl: WebGLRenderingContext, framebufferInfo: FramebufferInfo, attachments?: AttachmentOptions[], width?: number, height?: number): void; | |
export type Mat4 = number[] | Float32Array; | |
export type Vec3 = number[] | Float32Array; | |
export module m4 { | |
export function axisRotate(m: Mat4, axis: Vec3, angleInRadians: number, dst?: Mat4) : Mat4; | |
export function axisRotation(axis: Vec3, angleInRadians: number, dst?: Mat4): Mat4; | |
export function copy(m: Mat4, dst?: Mat4): Mat4; | |
export function frustum(left: number, right: number, bottom: number, top: number, near: number, far: number, dst?: Mat4): Mat4; | |
export function getAxis(m: Mat4, axis: number): Vec3 | |
export function getTranslation(m: Mat4, dst?: Vec3): Vec3 | |
export function identity(dst?: Mat4): Mat4; | |
export function inverse(m: Mat4, dst?: Mat4): Mat4; | |
export function lookAt(eye: Vec3, target: Vec3, up: Vec3, dst?: Mat4): Mat4; | |
export function multiply(a: Mat4, b: Mat4, dst?: Mat4): Mat4; | |
export function negate(m: Mat4, dst?: Mat4): Mat4; | |
export function ortho(left: number, right: number, top: number, bottom: number, near: number, far: number, dst?: Mat4): Mat4; | |
export function perspective(fieldOfViewYInRadians: number, aspect: number, zNear: number, zFar: number, dst?: Mat4): Mat4; | |
export function rotateX(m: Mat4, angleInRadians: number, dst?: Mat4): Mat4; | |
export function rotateY(m: Mat4, angleInRadians: number, dst?: Mat4): Mat4; | |
export function rotateZ(m: Mat4, angleInRadians: number, dst?: Mat4): Mat4; | |
export function rotationX(angleInRadians: number, dst?: Mat4): Mat4; | |
export function rotationY(angleInRadians: number, dst?: Mat4): Mat4; | |
export function rotationZ(angleInRadians: number, dst?: Mat4): Mat4; | |
export function scale(m: Mat4, v: number, dst?: Mat4): Mat4; | |
export function scaling(v: number, dst?: Mat4): Mat4; | |
export function setAxis(v: number, axis: number, dst?: Mat4): Mat4; | |
export function setTranslation(a: Mat4, v: Vec3, dst?: Mat4): Mat4; | |
export function transformDirection(m: Mat4, v: Vec3, dst?: Vec3): Vec3; | |
export function transformNormal(m: Mat4, v: Vec3, dst?: Vec3): Vec3; | |
export function transformPoint(m: Mat4, v: Vec3, dst?: Vec3): Vec3; | |
export function translate(m: Mat4, v: Vec3, dst?: Mat4): Mat4; | |
export function translation(v: Vec3, dst?: Mat4): Mat4; | |
export function transpose(m: Mat4, dst?: Mat4): Mat4; | |
} | |
export type TypedArray = Uint16Array | Uint8Array | Uint32Array | Int32Array | Int16Array | Int8Array | Float32Array | Float64Array; | |
export module primitives { | |
export interface RandomVerticesOptions { | |
rand: RandomColorFunc; | |
vertsPerColor: number; | |
} | |
export interface AugmentedTypedArray extends ArrayLike<number> { | |
push(value: number[] | number, ...values: number[]): void; | |
buffer: ArrayBuffer; | |
} | |
export type RandomColorFunc = (ndx: number, channel: number) => number; | |
export type TypedArrayConstructor = Uint8ArrayConstructor | Uint16ArrayConstructor | Uint32ArrayConstructor | Int8ArrayConstructor | Int16ArrayConstructor | Int32ArrayConstructor | Float32ArrayConstructor | Float64ArrayConstructor; | |
export function concatVertices(arrays: Arrays): Arrays; | |
export function create3DFBufferInfo(gl: WebGLRenderingContext): BufferInfo; | |
export function create3DFBuffers(gl: WebGLRenderingContext): {[key: string]: WebGLBuffer}; | |
export function create3DFVertices(): {[key: string]: TypedArray}; | |
export function createAugmentedTypedArray(numComponents: number, numElements: number, opt_type?: TypedArrayConstructor): AugmentedTypedArray; | |
export function createCresentBufferInfo(gl: WebGLRenderingContext, verticalRadius: number, outerRadius: number, innerRadius: number, thickness: number, subdivisionsDown: number, subdivisionsThick: number, startOffset?: number, endOffset?: number): BufferInfo; | |
export function createCresentBufferInfo(gl: WebGLRenderingContext, verticalRadius: number, outerRadius: number, innerRadius: number, thickness: number, subdivisionsDown: number, subdivisionsThick: number, startOffset?: number, endOffset?: number): {[key: string]: WebGLBuffer}; | |
export function createCresentVertices(verticalRadius: number, outerRadius: number, innerRadius: number, thickness: number, subdivisionsDown: number, subdivisionsThick: number, startOffset?: number, endOffset?: number): {[key: string]: TypedArray}; | |
export function createCubeBuffers(gl: WebGLRenderingContext, size?: number): {[key: string]: WebGLBuffer}; | |
export function createCubeVertices(size?: number): {[key: string]: TypedArray}; | |
export function createCylinderBufferInfo(gl: WebGLRenderingContext, radius: number, height: number, radialSubdivisions: number, verticalSubdivisions: number, topCap?: boolean, bottomCap?: boolean): {[key: string]: BufferInfo}; | |
export function createCylinderBuffers(gl: WebGLRenderingContext, radius: number, height: number, radialSubdivisions: number, verticalSubdivisions: number, topCap?: boolean, bottomCap?: boolean): {[key: string]: WebGLBuffer}; | |
export function createCylinderVertices(radius: number, height: number, radialSubdivisions: number, verticalSubdivisions: number, topCap: boolean, bottomCap: boolean): {[key: string]: TypedArray}; | |
export function createDiscBufferInfo(gl: WebGLRenderingContext, radius: number, divisions: number, stacks?: number, innerRadius?: number, stackPower?: number): BufferInfo; | |
export function createDiscBuffers(gl: WebGLRenderingContext, radius: number, divisions: number, stacks?: number, innerRadius?: number, stackPower?: number): {[key: string]: WebGLBuffer}; | |
export function createDiscVertices(radius: number, divisions: number, stacks?: number, innerRadius?: number, stackPower?: number): {[key: string]: TypedArray}; | |
export function createPlaneBufferInfo(gl: WebGLRenderingContext, width?: number, depth?: number, subdivisionsWidth?: number, subdivisionsDepth?: number, matrix?: number): BufferInfo; | |
export function createPlaneBuffers(gl: WebGLRenderingContext, width?: number, depth?: number, subdivisionsWidth?: number, subdivisionsDepth?: number, matrix?: Mat4): {[key: string]: WebGLBuffer}; | |
export function createPlaneVertices(width?: number, depth?: number, subdivisionsWidth?: number, subdivisionsDepth?: number, matrix?: number): {[key: string]: TypedArray}; | |
export function createSphereBufferInfo(gl: WebGLRenderingContext, radius: number, subdivisionsAxis: number, subdivisionsHeight: number, opt_startLatitudeInRadians?: number, opt_endLatitudeInRadians?: number, opt_startLongitudeInRadians?: number, opt_endLongitudeInRadians?: number): BufferInfo; | |
export function createSphereBuffers(gl: WebGLRenderingContext, radius: number, subdivisionsAxis: number, subdivisionsHeight: number, opt_startLatitudeInRadians?: number, opt_endLatitudeInRadians?: number, opt_startLongitudeInRadians?: number, opt_endLongitudeInRadians?: number): {[key: string]: WebGLBuffer}; | |
export function createSphereVertices(radius: number, subdivisionsAxis: number, subdivisionsHeight: number, opt_startLatitudeInRadians?: number, opt_endLatitudeInRadians?: number, opt_startLongitudeInRadians?: number, opt_endLongitudeInRadians?: number): {[key: string]: TypedArray}; | |
export function createTorusBufferInfo(gl: WebGLRenderingContext, radius: number, thickness: number, radialSubdivisions: number, bodySubdivisions: number, startAngle?: number, endAngle?: number): BufferInfo; | |
export function createTorusBuffers(gl: WebGLRenderingContext, radius: number, thickness: number, radialSubdivisions: number, bodySubdivisions: number, startAngle?: number, endAngle?: number): {[key: string]: WebGLBuffer}; | |
export function createTorusVertices(radius: number, thickness: number, radialSubdivisions: number, bodySubdivisions: number, startAngle?: number, endAngle?: number): {[key: string]: TypedArray}; | |
export function createTruncatedConeBufferInfo(gl: WebGLRenderingContext, bottomRadius: number, topRadius: number, height: number, radialSubdivisions: number, verticalSubdivisions: number, opt_topCapopt?: boolean, opt_bottomCap?: boolean): BufferInfo; | |
export function createTruncatedConeBuffers(gl: WebGLRenderingContext, bottomRadius: number, topRadius: number, height: number, radialSubdivisions: number, verticalSubdivisions: number, opt_topCap?: boolean, opt_bottomCap?: boolean): {[key: string]: WebGLBuffer}; | |
export function createTruncatedConeVertices(bottomRadius: number, topRadius: number, height: number, radialSubdivisions: number, verticalSubdivisions: number, opt_topCap?: boolean, opt_bottomCap?: boolean): {[key: string]: TypedArray}; | |
export function createXYQuadBufferInfo(gl: WebGLRenderingContext, size?: number, xOffset?: number, yOffset?: number): {[key: string]: WebGLBuffer}; | |
export function createXYQuadBuffers(gl: WebGLRenderingContext, size?: number, xOffset?: number, yOffset?: number): BufferInfo; | |
export function createXYQuadVertices(size?: number, xOffset?: number, yOffset?: number): any; | |
export function deindexVertices(vertices: {[key: string]: TypedArray}): {[key: string]: TypedArray}; | |
export function duplicateVertices(arrays: Arrays): Arrays; | |
export function flattenNormals(vertices: {[key: string]: TypedArray}): {[key: string]: TypedArray}; | |
export function makeRandomVertexColors(vertices: {[key: string]: AugmentedTypedArray}, options?: AugmentedTypedArray): {[key: string]: AugmentedTypedArray}; | |
export function reorientDirections(array: number[] | TypedArray, matrix: Mat4): number[] | TypedArray; | |
export function reorientNormals(array: number[] | TypedArray, matrix: Mat4): number[] | TypedArray; | |
export function reorientPositions(array: number[] | TypedArray, matrix: Mat4): number[] | TypedArray; | |
export function reorientVertices(arrays: {[key: string]: number[] | TypedArray}, matrix: Mat4): {[key: string]: number[] | TypedArray}; | |
} | |
// export module programs { | |
// export function bindUniformBlock(gl: WebGLRenderingContext, programInfo: ProgramInfo | UniformBlockSpec, uniformBlockInfo: UniformBlockSpec): boolean; | |
// export function createAttributeSetters(program: WebGLProgram): {[key:string]: (attr: any) => void}; | |
// export function createProgram(shaders: WebGLShader[] | string[], opt_attribs?: ProgramOptions | string[], opt_locations?: number[], opt_errorCallback?: ErrorCallback): WebGLProgram; | |
// export function createProgramFromScripts(gl: WebGLRenderingContext, shaderScriptIds: string[], opt_attribs?: string[], opt_locations?: number[], opt_errorCallback?: ErrorCallback): WebGLProgram; | |
// export function createProgramFromSources(gl: WebGLRenderingContext, shaderSources, opt_attribsopt, opt_locationsopt, opt_errorCallback): WebGLProgram; | |
// export function createProgramInfo(gl: WebGLRenderingContext, shaderSources, opt_attribsopt, opt_locationsopt, opt_errorCallback): ProgramInfo; | |
// export function createProgramInfoFromProgram(gl: WebGLRenderingContext, program): ProgramInfo; | |
// export function createUniformBlockInfo(gl: WebGLRenderingContext, programInfo, blockName): UniformBlockInfo; | |
// export function createUniformBlockInfoFromProgram(gl: WebGLRenderingContext, program, blockName): UniformBlockInfo; | |
// export function createUniformBlockSpecFromProgram(gl: WebGLRenderingContext, program): UniformBlockSpec; | |
// export function createUniformSetters(program): {[key:string]: (attr: any) => void}; | |
// /** @deprecated */ | |
// export function setAttributes(setters, buffers); | |
// export function setBlockUniforms(uniformBlockInfo, values) | |
// export function setBuffersAndAttributes(gl: WebGLRenderingContext, setters, buffers) | |
// export function setUniformBlock(gl: WebGLRenderingContext, programInfo, uniformBlockInfo) | |
// export function setUniforms(setters, values) | |
// } | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment