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@modmuss50
Created March 9, 2018 20:03
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0.000 2018-03-09 20:00:40; Factorio 0.16.25 (build 35610, linux64, headless)
0.000 Operating system: Linux
0.000 Program arguments: "./bin/x64/factorio" "--start-server" "./saves/moddedServer.zip"
0.000 Read data path: /root/factorio/data
0.000 Write data path: /root/factorio [28836/31997MB]
0.000 Binaries path: /root/factorio/bin
0.010 System info: [CPU: Intel(R) Xeon(R) CPU L5640 @ 2.27GHz, 24 cores, RAM: 48277 MB]
0.010 Running in headless mode
0.038 Loading mod settings Factorissimo2 2.2.2 (settings.lua)
0.038 Loading mod settings Helicopters 0.2.13 (settings.lua)
0.038 Loading mod settings Teleportation 0.16.1 (settings.lua)
0.040 Loading mod core 0.0.0 (data.lua)
0.053 Loading mod base 0.16.25 (data.lua)
0.192 Loading mod air-filtering 0.6.0 (data.lua)
0.237 Loading mod Factorissimo2 2.2.2 (data.lua)
0.344 Loading mod Flow Control 3.0.3 (data.lua)
0.445 Loading mod Helicopters 0.2.13 (data.lua)
0.543 Loading mod Infinizoom 0.1.2 (data.lua)
0.642 Loading mod realvictorprms-crafting-miningspeed-research 1.0.0 (data.lua)
0.738 Loading mod Teleportation 0.16.1 (data.lua)
0.839 Loading mod Warehousing 0.1.2 (data.lua)
0.938 Loading mod base 0.16.25 (data-updates.lua)
1.039 Loading mod Helicopters 0.2.13 (data-final-fixes.lua)
1.140 Loading mod tree_collision 0.4.2 (data-final-fixes.lua)
1.238 Loading mod Warehousing 0.1.2 (data-final-fixes.lua)
1.350 Checksum for core: 3693877892
1.350 Checksum of base: 3612512180
1.350 Checksum of air-filtering: 462435006
1.350 Checksum of Factorissimo2: 1394394679
1.350 Checksum of Flow Control: 2856983153
1.350 Checksum of Helicopters: 3473318173
1.350 Checksum of Infinizoom: 1890121619
1.350 Checksum of realvictorprms-crafting-miningspeed-research: 1844723745
1.350 Checksum of Teleportation: 1761167137
1.350 Checksum of tree_collision: 3231141521
1.350 Checksum of Warehousing: 259240417
1.530 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1520625634
1.530 Info PlayerData.cpp:72: Cloud player-data.json unavailable
1.531 Custom inputs active: 0
1.532 Factorio initialised
1.532 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
1.532 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
1.532 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
1.532 Loading map /root/factorio/./saves/moddedServer.zip: 28105253 bytes.
1.549 Loading Level.dat: 61948840 bytes.
1.557 Info Scenario.cpp:135: Map version 0.16.25-0
3.439 Loading script.dat: 168889 bytes.
3.442 Checksum for script /root/factorio/temp/currently-playing/control.lua: 2382364109
3.450 Checksum for script __Factorissimo2__/control.lua: 3441805395
3.451 Checksum for script __Flow Control__/control.lua: 3027294436
3.460 Checksum for script __Helicopters__/control.lua: 4064433047
3.461 Checksum for script __Infinizoom__/control.lua: 3190972662
3.465 Checksum for script __Teleportation__/control.lua: 294896759
3.466 Checksum for script __Warehousing__/control.lua: 2501950919
3.798 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
3.798 Hosting game at 0.0.0.0:34197
3.798 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
4.738 Info HttpSharedState.cpp:145: Status code: 200
4.738 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (HulUNwNsd5Duu0RfurQBSpLT3SQHwqyi) from the auth server.
4.738 Info ServerMultiplayerManager.cpp:696: mapTick(6365282) changing state from(CreatingGame) to(InGame)
12.107 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(192.168.2.134:50149)
12.107 Refusing connection for address (192.168.2.134:50149), username (modmuss50). UserVerificationMissing
12.292 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(192.168.2.134:50150)
12.292 Info ServerRouter.cpp:409: Replying to connectionRequest for address(192.168.2.134:50150).
12.292 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(224) adding peer(1)
12.309 Info ServerMultiplayerManager.cpp:696: mapTick(6365282) changing state from(InGame) to(InGameSavingMap)
12.326 Info ServerMultiplayerManager.cpp:792: mapTick(6365282) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
12.999 Warning TransmissionControlHelper.cpp:172: Fragment 0001 failed too many times
12.999 Warning TransmissionControlHelper.cpp:172: Fragment 10001 failed too many times
14.451 Info ServerMultiplayerManager.cpp:852: MapTick(6365282) Serving map(/root/factorio/temp/mp-save-0.zip) for peer(1) size(28105093) crc(2682096238)
14.451 Info ServerMultiplayerManager.cpp:696: mapTick(6365282) changing state from(InGameSavingMap) to(InGame)
14.502 Info ServerMultiplayerManager.cpp:792: mapTick(6365282) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
16.346 Info ServerMultiplayerManager.cpp:792: mapTick(6365282) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
17.969 Info ServerMultiplayerManager.cpp:792: mapTick(6365378) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
18.134 Info ServerMultiplayerManager.cpp:792: mapTick(6365388) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
18.135 Info GameActionHandler.cpp:3400: MapTick (6365388) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect )
18.190 Info ServerMultiplayerManager.cpp:792: mapTick(6365391) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
20.130 Error MainLoop.cpp:1019: Exception at tick 6365508: Error while running event Helicopters::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
__Helicopters__/logic/emptyBoxCollider.lua:107: in function <__Helicopters__/logic/emptyBoxCollider.lua:106>
(...tail calls...)
__Helicopters__/logic/heliBase.lua:728: in function 'handleColliderDamage'
__Helicopters__/logic/heliBase.lua:251: in function 'OnTick'
__Helicopters__/logic/util.lua:93: in function 'checkAndTickInGlobal'
__Helicopters__/control.lua:91: in function <__Helicopters__/control.lua:90
20.130 Error ServerMultiplayerManager.cpp:95: MultiplayerManager failed: "Error while running event Helicopters::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
__Helicopters__/logic/emptyBoxCollider.lua:107: in function <__Helicopters__/logic/emptyBoxCollider.lua:106>
(...tail calls...)
__Helicopters__/logic/heliBase.lua:728: in function 'handleColliderDamage'
__Helicopters__/logic/heliBase.lua:251: in function 'OnTick'
__Helicopters__/logic/util.lua:93: in function 'checkAndTickInGlobal'
__Helicopters__/control.lua:91: in function <__Helicopters__/control.lua:90>"
20.130 Info ServerMultiplayerManager.cpp:696: mapTick(6365508) changing state from(InGame) to(Failed)
20.130 Info GlobalContext.cpp:685: Waiting for child processes to exit:
20.426 Info ServerMultiplayerManager.cpp:141: Quitting multiplayer connection.
20.426 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(Failed) to(Closed)
20.523 Info UDPSocket.cpp:206: Closing socket
20.523 Info UDPSocket.cpp:236: Socket closed
20.524 Goodbye
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