Created
September 13, 2021 16:14
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(Unity) Modifies a Vector's component and returns it
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using UnityEngine; | |
public static class VectorExtensions | |
{ | |
/// <summary> | |
/// Returns a modified version of the vector with one or more components modified | |
/// </summary> | |
/// <param name="x">X component to modify</param> | |
/// <param name="y">Y component to modify</param> | |
/// <returns>A modified version of the vector with the passed component configurations</returns> | |
public static Vector2 Modify(this Vector2 point, float? x = null, float? y = null) | |
{ | |
// transform.position = transform.position.Modify(y: 0) | |
return new Vector2(x == null ? point.x : x.Value, y == null ? point.y : y.Value); | |
} | |
/// <summary> | |
/// Get a modified version of the vector with one or more components modified | |
/// </summary> | |
/// <param name="x">X component to modify</param> | |
/// <param name="y">Y component to modify</param> | |
/// <param name="z">Z component to modify</param> | |
/// <returns>A modified version of the vector with the passed component configurations</returns> | |
public static Vector3 Modify(this Vector3 point, float? x = null, float? y = null, float? z = null) | |
{ | |
// transform.position = transform.position.Modify(z: 0) | |
return new Vector3(x == null ? point.x : x.Value, y == null ? point.y : y.Value, z == null ? point.z : z.Value); | |
} | |
/// <summary> | |
/// Get a modified version of the vector with one or more components modified | |
/// </summary> | |
/// <param name="x">X component to modify</param> | |
/// <param name="y">Y component to modify</param> | |
/// <param name="z">Z component to modify</param> | |
/// <param name="w">W component to modify</param> | |
/// <returns>A modified version of the vector with the passed component configurations</returns> | |
public static Vector4 Modify(this Vector4 point, float? x = null, float? y = null, float? z = null, float? w = null) | |
{ | |
// transform.position = transform.position.Modify(w: 0) | |
return new Vector4(x == null ? point.x : x.Value, | |
y == null ? point.y : y.Value, | |
z == null ? point.z : z.Value, | |
w == null ? point.w : w.Value); | |
} | |
} |
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