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| "3": {"Morrowind Patch v1.6.6_beta.esm": ["0x4E1D4B52"]}, | |
| "4": {"Tamriel_Data.esm": ["0x555A334F"]}, | |
| "5": {"TR_Mainland.esm": ["0x1D0A6391"]}, | |
| "6": {"Better Heads.esm": ["0xBD85FF94"]}, | |
| "7": {"Better Heads Tribunal addon.esm": ["0x759D7372"]}, | |
| "8": {"Better Heads Bloodmoon addon.esm": ["0xB52802D4"]}, | |
| "9": {"RealSignposts.esp": ["0x027AF757"]}, | |
| "10": {"Almighty Artifacts.ESP": ["0xA1A21226"]}, | |
| "11": {"AreaEffectArrows.esp": ["0x60DEAF9A"]}, | |
| "12": {"bcsounds.esp": ["0x5BA8E852"]}, |
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| # Developed by Redjumpman for Redbot | |
| # This cog requires no library installs | |
| # If you have issues contact Redjumpman#2375 on Discord | |
| import uuid | |
| import os | |
| import random | |
| import asyncio | |
| from .utils import checks | |
| from discord.ext import commands | |
| from .utils.dataIO import dataIO |
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| package com.adsa.algorithms.mogey; | |
| public class Node | |
| { | |
| int val; | |
| Node next; | |
| public Node(){ | |
| val=0; | |
| next = null; |
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| package com.adsa.algorithms.mogey; | |
| import java.util.*; | |
| public class IntegerList | |
| { | |
| Node head; | |
| Node tail; | |
| Node temp; | |
| int listCount = 0; | |
| public IntegerList() |
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| if(p == 1){ | |
| w = w * .38; | |
| } | |
| if(p == 2){ | |
| w = w * .78; | |
| } | |
| if(p == 3){ | |
| w = w; | |
| } | |
| if(p == 4){ |
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| /** | |
| * ArrayListABC_2ndArrayList_Program: | |
| * | |
| * Given an ArrayList letterList of letters "A"-"H" | |
| * go through the letterList and make the following changes: | |
| * - When an "A" occurs, add another "A" right after it. | |
| * - When a "B" occurs, change it to be a "Z". | |
| * - When a "C" occurs, remove it from the letterList. | |
| * - When a "D" occurs, you randomly pick another spot and SWAP it with |
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| public class Pascal | |
| { | |
| public static void main() | |
| { | |
| int triangle[][] = new int[9][17]; | |
| int b = 0; | |
| int q = 0; | |
| int r = 0; | |
| String Striangle[][] = new String[9][17]; | |
| for (int i = 0; i < triangle.length; i++){ |