Created
October 20, 2018 11:17
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class objectCreator : MonoBehaviour { | |
float mSpeed; | |
float degree; | |
float input; | |
// Use this for initialization | |
public GameObject cylinder1; | |
public GameObject grip1,grip2; | |
void Start () { | |
mSpeed = 20f; | |
degree = 90; | |
} | |
// Update is called once per frame | |
void Update () { | |
// | |
/* | |
float z = Input.GetAxis("Horizontal") * 15.0f; // might be negative, just test it | |
Vector3 euler = transform.localEulerAngles; | |
euler.z = Mathf.Lerp(euler.z, z, 2.0f * Time.deltaTime); | |
transform.localEulerAngles = euler; | |
*/ | |
/* | |
input = Input.GetAxis("Vertical"); | |
if (input > 0) | |
{ | |
degree += 20; | |
}else if(input < 0) | |
{ | |
degree -= 20; | |
} | |
if (degree < 0) | |
{ | |
degree = 0; | |
} | |
else if (degree > 180) | |
{ | |
degree = 180; | |
} | |
*/ | |
transform.RotateAround(cylinder1.transform.position, Vector3.back, -1 *mSpeed * Input.GetAxis("Vertical") * Time.deltaTime); | |
} | |
} | |
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