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mojobojo / FixingYourPalServerSaveFiles.md
Last active February 17, 2024 10:18
Explanation on how to manually repair your servers save files when your server decides to change everyones user id.

Disclaimer

I am not responisble for any corrupted or lost data. This worked for me, it may not work for you. With that said, this is a VERY manual process at the moment. With this process I successfully restored my guilds characters, levels, and guild assocation along with the guild leader as if nothing had happend.

Preperation

Tools I Used

This file has been truncated, but you can view the full file.
#include <stdio.h>
#include <stdlib.h>
#define true 1
#define false 0
int is_even(int n) {
n = abs(n);
if(n == 0) return true;
if(n == 1) return false;
@mojobojo
mojobojo / even.py
Last active August 1, 2020 21:34
just need some metacode for it
import os
cfile = open("even.c", "w")
cfile.write("#include <stdio.h>\n#include <stdlib.h>\n\n#define true 1\n#define false 0\n\n")
cfile.write("int is_even(int n) {\nn = abs(n);\n")
for i in range(0, 2147483647 + 1):
# just here so I can see progress...
if i % 1000000 == 0:
#include <Windows.h>
#include <dsound.h>
#include <intrin.h>
#include <stdio.h>
typedef char i8;
typedef unsigned char u8;
typedef short i16;
typedef unsigned short u16;
typedef int i32;
@mojobojo
mojobojo / main.cc
Created April 26, 2018 21:59
intellisense problem
#include <stdio.h>
enum SomeEnum {
SOME_ENUM_THING,
SOME_ENUM_THING_AS_WELL
};
struct Some {
int nothing_to_see_here;
};
void Render_DrawTileMap(dv2 position, i32 *tile_data, i32 world_width, i32 world_height, TileMap tile_map) {
GLuint texture_id = tile_map.image.id;
GLint program_id = tile_draw_shader.id;
f64 tile_scale_x = 1.0 / (f64)tile_map.image.width * (f64)tile_map.width;
f64 tile_scale_y = 1.0 / (f64)tile_map.image.height * (f64)tile_map.height;
f64 size_x = 1.0 * meters_to_pixels;
f64 size_y = 1.0 * meters_to_pixels;
glUseProgram(program_id);
void Render_DrawTile(f64 X, f64 Y, f64 Width, f64 Height, i32 map_width, i32 map_height, i32 TileX, i32 TileY, OpenglImage image) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GLuint TextureID = image.id;
GLint ProgramID = tile_draw_shader.id;
// NOTE: ceil prevents pixel gaps when tile edges are exactly aligned agaisnt one another
// doesnt always happen but will see an ocassional "shimmer" of one if there is no ceil
f64 TileScaleX = 1.0 / (f64)image.width * (f64)map_width;
f64 TileScaleY = 1.0 / (f64)image.height * (f64)map_height;
f64 SizeX = ceil(Width * meters_to_pixels);

The Code

#include <Windows.h>
#include <stdio.h>
#include <stdint.h>

struct PIStruct {
	size_t position;
	int32_t found;
};
@mojobojo
mojobojo / atm_pi.txt
Last active March 14, 2018 17:17
Every ATM 4 digit pin is in this number
3.14159265358979323846264338327950288419716939937510582097494459230781640628620899862803482534211706798214808651328230664709384460955058223172535940812848111745028410270193852110555964462294895493038196442881097566593344612847564823378678316527120190914564856692346034861045432664821339360726024914127372458700660631558817488152092096282925409171536436789259036001133053054882046652138414695194151160943305727036575959195309218611738193261179310511854807446237996274956735188575272489122793818301194912983367336244065664308602139494639522473719070217986094370277053921717629317675238467481846766940513200056812714526356082778577134275778960917363717872146844090122495343014654958537105079227968925892354201995611212902196086403441815981362977477130996051870721134999999837297804995105973173281609631859502445945534690830264252230825334468503526193118817101000313783875288658753320838142061717766914730359825349042875546873115956286388235378759375195778185778053217122680661300192787661119590921642019893809525720106548586327
@mojobojo
mojobojo / pi.md
Last active March 14, 2018 17:31
Getting every 4 digit ATM pin number from pi

The Code

#include <Windows.h>
#include <stdio.h>
#include <stdint.h>

struct PIStruct {
	size_t position;
	int32_t found;
};