Move the mouse to let them follow their desire! (paper.js experiment)
Created
February 14, 2014 16:21
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A Pen by moklick.
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<canvas id="canvas" resize></canvas> | |
<div id="money">$</div> |
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paper.install(window); | |
window.onload = function() { | |
var canvas = document.getElementById('canvas'); | |
var ctx = canvas.getContext('2d'); | |
var left_hand = new Image(); | |
left_hand.src = 'http://moritzklack.com/img/m-o-e/left_hand.png'; | |
var right_hand = new Image(); | |
right_hand.src = 'http://moritzklack.com/img/m-o-e/right_hand.png'; | |
var money; | |
var moneySign = document.getElementById('money'); | |
Hand = Raster; | |
Hand.prototype.velocity = new Point(0,0); | |
Hand.prototype.acceleration = new Point(0,0); | |
Hand.prototype.mass; | |
Hand.prototype.limit; | |
Hand.prototype.angle = 0; | |
Hand.prototype.applyPowerOfMoney = function(money_power){ | |
var money_power = new Point(money_power.x/this.mass, money_power.y/this.mass); | |
this.acceleration = this.acceleration.add(money_power); | |
} | |
Hand.prototype.update = function(money,delta){ | |
this.velocity = this.velocity.add(this.acceleration); | |
if(magnitude(this.velocity) > this.limit) | |
{ | |
this.velocity = this.velocity.normalize(); | |
this.velocity = this.velocity.multiply(this.limit); | |
} | |
this.position = this.position.add(this.velocity); | |
this.position = this.position.add(new Point(random(.2, 1), random(.2, 1))); | |
this.acceleration = this.acceleration.multiply(0); | |
this.image = this.position.x < money.x ? this.image = left_hand : this.image = right_hand; | |
var deltaX = this.position.x - money.x; | |
var deltaY = this.position.y - money.y; | |
var angleDegrees = Math.atan2(deltaY, deltaX) * 180 / Math.PI; | |
angleDegrees = this.position.x < money.x ? angleDegrees - 180 : angleDegrees; | |
this.rotate(-this.angle); | |
this.angle = angleDegrees; | |
this.rotate(this.angle); | |
} | |
Money = Point; | |
Money.prototype.mass = 40; | |
Money.prototype.getItNow = function(hand){ | |
var force = new Point(this.x,this.y); | |
force = force.subtract(hand.position); | |
var distance = magnitude(force); | |
distance = scale(distance,10,20); | |
force = force.normalize(); | |
var strength = (2 * this.mass * hand.mass) / (distance * distance); | |
force = force.multiply(strength); | |
return force; | |
} | |
paper.setup(canvas); | |
var money = new Money(canvas.width*.5,canvas.height*.5); | |
document.onmousemove = function(e){ | |
money.x = e.pageX; | |
money.y = e.pageY; | |
moneySign.style.top = money.y - 30 + 'px'; | |
moneySign.style.left = money.x - 5 + 'px'; | |
} | |
left_hand.onload = function(){ | |
for(var i = 0; i < 50; i++){ | |
var hand = new Hand(left_hand); | |
hand.position = new Point(Math.random()*canvas.width,Math.random()*canvas.height); | |
hand.scale(random(.3,.8)); | |
hand.limit = random(5,6); | |
hand.mass = random(10,12); | |
} | |
view.onFrame = function(event) { | |
var hands = project.activeLayer.children; | |
for(var j = 0; j < hands.length; j++){ | |
hands[j].update(money,event.delta); | |
var money_power = money.getItNow(hands[j]); | |
hands[j].applyPowerOfMoney(money_power); | |
} | |
} | |
} | |
random = function(a,b){ | |
return Math.random() * (b - a) + a; | |
} | |
magnitude = function(vector){ | |
return Math.sqrt(vector.x * vector.x + vector.y * vector.y); | |
} | |
scale = function(value,min,max){ | |
if(value < min){ | |
value = min; | |
} | |
if(value > max){ | |
value = max; | |
} | |
return value; | |
} | |
} |
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*{ | |
margin:0; | |
padding:0; | |
} | |
body{ | |
cursor:none; | |
background: #f2f9fe; | |
background: -webkit-gradient(radial, center center, 0px, center center, 100%, color-stop(0%,#f2f9fe), color-stop(100%,#d6f0fd)); | |
background: -webkit-radial-gradient(center, ellipse cover, #f2f9fe 0%,#d6f0fd 100%); | |
background: radial-gradient(ellipse at center, #f2f9fe 0%,#d6f0fd 100%); | |
} | |
canvas{ | |
display:block; | |
} | |
#money{ | |
position:absolute; | |
font-size:60px; | |
font-family:sans-serif; | |
font-weight:bold; | |
color:gold; | |
left:50%; | |
top:40%; | |
text-shadow:0 5px 3px rgba(0,0,0,0.5); | |
animation:breeze 1s infinite ease; | |
} | |
@keyframes breeze{ | |
0% { font-size:60px;} | |
50% { font-size:70px;} | |
100% { font-size:60px;} | |
} |
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