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enum class Unit {
Unit
};
template <typename A, typename Fn = std::function<A()>>
struct IO {
Fn runIO {};
A operator()() const { return runIO(); }
};
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momento-potsi / GameDevProcess.txt
Created January 24, 2021 18:41
process of making game
--firm grasp of c
-- extensive learning of c++
-- design patterns and data structures
-- concurreny and cpp optimization
-- game dev basics
-- learn unreal engine
-- learn how to make assets and animation(quixel and mega scans)
-- plan game (type, concept art, overrall playstyle)
-- start and finish game dev
-- help dev with game dev in new lang