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#!/bin/bash | |
# Author : Tosin Daudu | |
red=$(tput setaf 1) | |
bold=$(tput bold) | |
reset=$(tput sgr0) | |
green=$(tput setaf 2) | |
blue=$(tput setaf 6) |
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enum class Unit { | |
Unit | |
}; | |
template <typename A, typename Fn = std::function<A()>> | |
struct IO { | |
Fn runIO {}; | |
A operator()() const { return runIO(); } | |
}; |
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--firm grasp of c | |
-- extensive learning of c++ | |
-- design patterns and data structures | |
-- concurreny and cpp optimization | |
-- game dev basics | |
-- learn unreal engine | |
-- learn how to make assets and animation(quixel and mega scans) | |
-- plan game (type, concept art, overrall playstyle) | |
-- start and finish game dev | |
-- help dev with game dev in new lang |