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View StandaloneInputModule.cs
using System.Collections.Generic;
using System.Reflection;
namespace UnityEngine.EventSystems
[AddComponentMenu("Event/Standalone Input Module")]
public class StandaloneInputModule : PointerInputModule
private float m_NextAction;


Now located at

Why it was moved

Github gists don't support Pull Requests or any notifications, which made it impossible for me to maintain this (surprisingly popular) gist with fixes, respond to comments and so on. In the interest of maintaining the quality of this resource for others, I've moved it to a proper repo. Cheers!