Skip to content

Instantly share code, notes, and snippets.

@monkstone
Last active December 21, 2015 10:58
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save monkstone/6295147 to your computer and use it in GitHub Desktop.
Save monkstone/6295147 to your computer and use it in GitHub Desktop.
control_panel.rb
# Here's a little library for quickly hooking up controls to sketches.
# For messing with the parameters and such.
# These controls will set instance variables on the sketches.
# You can make sliders, checkboxes, buttons, and drop-down menus.
# (optionally) pass the range and default value.
module ControlPanel
class Slider < javax.swing.JSlider
def initialize(control_panel, name, range, initial_value, proc=nil)
min = range.begin * 100
max = ((range.exclude_end? && range.begin.respond_to?(:succ)) ? range.max : range.end) * 100
super(min, max)
set_minor_tick_spacing((max - min).abs / 10)
set_paint_ticks true
paint_labels = true
set_preferred_size(java.awt.Dimension.new(190, 30))
label = control_panel.add_element(self, name)
add_change_listener do
update_label(label, name, value)
$app.instance_variable_set("@#{name}", value) unless value.nil?
proc.call(value) if proc
end
set_value(initial_value ? initial_value*100 : min)
fire_state_changed
end
def value
get_value / 100.0
end
def update_label(label, name, value)
value = value.to_s
value << "0" if value.length < 4
label.set_text "<html><br><b>#{name.to_s}: #{value}</b></html>"
end
end
class Menu < javax.swing.JComboBox
def initialize(control_panel, name, elements, initial_value, proc=nil)
super(elements.to_java(:String))
set_preferred_size(java.awt.Dimension.new(190, 30))
control_panel.add_element(self, name)
add_action_listener do
$app.instance_variable_set("@#{name}", value) unless value.nil?
proc.call(value) if proc
end
set_selected_index(initial_value ? elements.index(initial_value) : 0)
end
def value
get_selected_item
end
end
class Checkbox < javax.swing.JCheckBox
def initialize(control_panel, name, proc=nil)
@control_panel = control_panel
super(name.to_s)
set_preferred_size(java.awt.Dimension.new(190, 64))
set_horizontal_alignment javax.swing.SwingConstants::CENTER
control_panel.add_element(self, name, false)
add_action_listener do
$app.instance_variable_set("@#{name}", value) unless value.nil?
proc.call(value) if proc
end
end
def value
is_selected
end
end
class Button < javax.swing.JButton
def initialize(control_panel, name, proc=nil)
super(name.to_s)
set_preferred_size(java.awt.Dimension.new(170, 64))
control_panel.add_element(self, name, false, true)
add_action_listener do
$app.send(name.to_s)
proc.call(value) if proc
end
end
end
class Panel < javax.swing.JFrame
java_import javax.swing.UIManager
attr_accessor :elements
def initialize
super()
@elements = []
@panel = javax.swing.JPanel.new(java.awt.FlowLayout.new(1, 0, 0))
end
def look_feel lf = "Metal"
lafs = javax.swing.UIManager::getInstalledLookAndFeels.select{|info| info.getName.eql? lf}
javax.swing.UIManager::setLookAndFeel(lafs[0].getClassName) if lafs.size > 0
end
def display
add @panel
set_size 200, 30 + (64 * @elements.size)
set_default_close_operation javax.swing.JFrame::HIDE_ON_CLOSE
set_resizable false
end
def add_element(element, name, has_label=true, button=false)
if has_label
label = javax.swing.JLabel.new("<html><br><b>#{name}</b></html>")
@panel.add label
end
@elements << element
@panel.add element
return has_label ? label : nil
end
def remove
remove_all
dispose
end
def slider(name, range=0..100, initial_value = nil, &block)
slider = Slider.new(self, name, range, initial_value, block || nil)
end
def menu(name, elements, initial_value = nil, &block)
menu = Menu.new(self, name, elements, initial_value, block || nil)
end
def checkbox(name, initial_value = nil, &block)
checkbox = Checkbox.new(self, name, block || nil)
checkbox.do_click if initial_value == true
end
def button(name, &block)
button = Button.new(self, name, block || nil)
end
end
module InstanceMethods
def control_panel
@control_panel = ControlPanel::Panel.new unless @control_panel
return @control_panel unless block_given?
yield(@control_panel)
@control_panel.display
end
end
end
Processing::App.send :include, ControlPanel::InstanceMethods
# This one has a long lineage:
# It was originally adapted to Shoes in Ruby,
# from a Python example for Nodebox, and then, now
# to Ruby-Processing.
# For fun, try running it via jirb, and
# playing with the attr_accessors, as
# well as the background.
# This example now demonstrates the use of the control_panel.
# -- omygawshkenas
load_library :control_panel
attr_accessor :x_wiggle, :y_wiggle, :magnitude, :bluish, :panel, :laf, :hide
def setup
size 600, 600
@show = false
control_panel do |c|
c.look_feel "Nimbus"
c.slider :bluish, 0.0..1.0, 0.5
c.slider :alpha, 0.0..1.0, 0.5
c.checkbox :go_big
c.button :reset
c.menu :shape, ['oval', 'square']
@panel = c
end
@hide = false
@shape = 'oval'
@alpha, @bluish = 0.5, 0.5
@x_wiggle, @y_wiggle = 10.0, 0
@magnitude = 8.15
@background = [0.06, 0.03, 0.18]
color_mode RGB, 1
ellipse_mode CORNER
smooth
end
def background=(*args)
@background = args.flatten
end
def draw_background
@background[3] = @alpha
fill *@background if @background[0]
rect 0, 0, width, height
end
def reset
@y_wiggle = 0
end
def draw
unless hide
@hide = true
panel.setVisible(hide)
end
# panel is visible if sketch shown
draw_background
# Seed the random numbers for consistent placement from frame to frame
srand(0)
horiz, vert, mag = @x_wiggle, @y_wiggle, @magnitude
if @go_big
mag *= 2
vert /= 2
end
blu = bluish
x, y = (self.width / 2), -27
c = 0.0
64.times do
x += cos(horiz)*mag
y += log10(vert)*mag + sin(vert) * 2
fill(sin(@y_wiggle + c), rand * 0.2, rand * blu, 0.5)
s = 42 + cos(vert) * 17
args = [x-s/2, y-s/2, s, s]
@shape == 'oval' ? oval(*args) : rect(*args)
vert += rand * 0.25
horiz += rand * 0.25
c += 0.1
end
@x_wiggle += 0.05
@y_wiggle += 0.1
end
def mouse_pressed
@hide = false if hide
end
@monkstone
Copy link
Author

An alternative way of controlling control_panel visibility, much more flexible.

javax.swing.JFrame::HIDE_ON_CLOSE

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment