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Boo's creator answering a question on Boolang list. Another wonder of meta-programming...
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Daniel Brauer's Question: | |
Of course I just figured it out: I was trying to declare a bunch of floats like this: | |
[SerializeField] | |
m_forwardPower = 2f, | |
m_backwardPower = 1f, | |
m_strafePower = 0f, | |
m_maxVelocity = 5f, | |
m_turnSpeed = 3f, | |
m_maxRollAngle = 10f, | |
m_rollRate = 6f | |
So now my question is whether there's an elegant way to put the SerializeField attribute on all | |
of those floats without having to type it out for each one. | |
--------------------------------------------------------------------------------------------------- | |
Rodrigo B. de Oliveira's answer: | |
Something like this: | |
import Boo.Lang.Compiler | |
import Boo.Lang.Compiler.Ast | |
import Boo.Lang.PatternMatching | |
import Boo.Lang.Compiler.MetaProgramming | |
macro serializeFields: | |
for statement in serializeFields.Body.Statements: | |
match statement: | |
case ExpressionStatement(Expression: [| $fieldName = | |
$initializer |]): | |
yield [| | |
[SerializeField] | |
private $fieldName = $initializer | |
|] | |
code = [| | |
import System | |
class Foo: | |
serializeFields: | |
m_forwardPower = 2f | |
m_backwardPower = 1f | |
m_strafePower = 0f | |
m_maxVelocity = 5f | |
m_turnSpeed = 3f | |
m_maxRollAngle = 10f | |
m_rollRate = 6f | |
|] | |
result = compile_(code, System.Reflection.Assembly.GetExecutingAssembly()) | |
print result.Errors.ToString(true) | |
print result.CompileUnit.ToCodeString() |
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