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void handleTextInputEvent(const SDL_Event& event) { | |
Awesomium::WebKeyboardEvent keyEvent; | |
keyEvent.type = Awesomium::WebKeyboardEvent::kTypeChar; | |
// WebKit's WebKeyboardEvent only supports up to 4 chars per "text" event | |
// but SDL supports up to 32 chars. If we really wanted to do this right, | |
// we'd probably need to inject several events for text > 4 chars. | |
// Let's just trim it down to 4 for now. | |
for (int i = 0; i < 4; i++) { | |
keyEvent.text[i] = (wchar16)event.text.text[i]; |
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/// Forward declaration | |
int getWebKeyFromSDLKey(SDLKey key); | |
/// | |
/// Inject an SDL Key Event into a given WebView | |
/// | |
void handleSDLKeyEvent(Awesomium::WebView* webView, const SDL_Event& event) { | |
if (!(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP)) | |
return; |