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@moonlitocean
Forked from Thundernerd/Docker.cs
Created June 23, 2018 14:05
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Helper to dock EditorWindows
#if UNITY_EDITOR
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
public static class Docker
{
#region Reflection Types
private class _EditorWindow
{
private EditorWindow instance;
private Type type;
public _EditorWindow( EditorWindow instance ) {
this.instance = instance;
type = instance.GetType();
}
public object m_Parent {
get {
var field = type.GetField( "m_Parent", BindingFlags.Instance | BindingFlags.NonPublic );
return field.GetValue( instance );
}
}
}
private class _DockArea
{
private object instance;
private Type type;
public _DockArea( object instance ) {
this.instance = instance;
type = instance.GetType();
}
public object window {
get {
var property = type.GetProperty( "window", BindingFlags.Instance | BindingFlags.Public );
return property.GetValue( instance, null );
}
}
public object s_OriginalDragSource {
set {
var field = type.GetField( "s_OriginalDragSource", BindingFlags.Static | BindingFlags.NonPublic );
field.SetValue( null, value );
}
}
}
private class _ContainerWindow
{
private object instance;
private Type type;
public _ContainerWindow( object instance ) {
this.instance = instance;
type = instance.GetType();
}
public object rootSplitView {
get {
var property = type.GetProperty( "rootSplitView", BindingFlags.Instance | BindingFlags.Public );
return property.GetValue( instance, null );
}
}
}
private class _SplitView
{
private object instance;
private Type type;
public _SplitView( object instance ) {
this.instance = instance;
type = instance.GetType();
}
public object DragOver( EditorWindow child, Vector2 screenPoint ) {
var method = type.GetMethod( "DragOver", BindingFlags.Instance | BindingFlags.Public );
return method.Invoke( instance, new object[] { child, screenPoint } );
}
public void PerformDrop( EditorWindow child, object dropInfo, Vector2 screenPoint ) {
var method = type.GetMethod( "PerformDrop", BindingFlags.Instance | BindingFlags.Public );
method.Invoke( instance, new object[] { child, dropInfo, screenPoint } );
}
}
#endregion
public enum DockPosition
{
Left,
Top,
Right,
Bottom
}
/// <summary>
/// Docks the second window to the first window at the given position
/// </summary>
public static void Dock( this EditorWindow wnd, EditorWindow other, DockPosition position ) {
var mousePosition = GetFakeMousePosition( wnd, position );
var parent = new _EditorWindow( wnd );
var child = new _EditorWindow( other );
var dockArea = new _DockArea( parent.m_Parent );
var containerWindow = new _ContainerWindow( dockArea.window );
var splitView = new _SplitView( containerWindow.rootSplitView );
var dropInfo = splitView.DragOver( other, mousePosition );
dockArea.s_OriginalDragSource = child.m_Parent;
splitView.PerformDrop( other, dropInfo, mousePosition );
}
private static Vector2 GetFakeMousePosition( EditorWindow wnd, DockPosition position ) {
Vector2 mousePosition = Vector2.zero;
// The 20 is required to make the docking work.
// Smaller values might not work when faking the mouse position.
switch ( position ) {
case DockPosition.Left:
mousePosition = new Vector2( 20, wnd.position.size.y / 2 );
break;
case DockPosition.Top:
mousePosition = new Vector2( wnd.position.size.x / 2, 20 );
break;
case DockPosition.Right:
mousePosition = new Vector2( wnd.position.size.x - 20, wnd.position.size.y / 2 );
break;
case DockPosition.Bottom:
mousePosition = new Vector2( wnd.position.size.x / 2, wnd.position.size.y - 20 );
break;
}
return new Vector2(wnd.position.x + mousePosition.x, wnd.position.y + mousePosition.y);
}
}
#endif
@moonlitocean
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Still two issues:

  1. Parent window should be fully opened before docking. Typically you have to wait 2 Update frames after GetWindow() creation. Not beautiful.
  2. Can not handle already docked smoothly, repeated dock will squeeze the parent window to one side.

But still usable.

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