breakout game for vid screens in Cryptovoxels
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let ball, paddle, frame, blocks | |
feature.on('keys', e => { | |
if (e.keys.left) { | |
paddle.moveLeft() | |
} else if (e.keys.right) { | |
paddle.moveRight() | |
} | |
}) | |
feature.on('start', e => { | |
reset() | |
}) | |
feature.on('frame', e => { | |
frame += 1 | |
update() | |
draw() | |
}) | |
function update() { | |
ball.update() | |
} | |
function draw() { | |
feature.screen.fill(0) | |
ball.draw() | |
paddle.draw() | |
for (j = 0; j < blocks.length; j ++) { | |
blocks[j].draw() | |
} | |
} | |
function reset() { | |
ball = new Ball(Math.round(Math.random() * 64), 32) | |
paddle = new Paddle(29, 60, 6) | |
frame = 0 | |
blocks = [] | |
for (y = 0; y < 5; y ++) { | |
for (z = 0; z < 8; z ++) { | |
blocks.push(new Block(Math.floor(feature.screenWidth / 8 * z + 2), y * 4 + 2, 5, 3)) | |
} | |
} | |
draw() | |
} | |
// classes | |
class Ball { | |
constructor(x, y) { | |
this.xPos = x | |
this.yPos = y | |
this.xVel = Math.random() > 0.5 ? 1 : -1 | |
this.yVel = 1 | |
} | |
update() { | |
if (frame % 2 != 0) { | |
return | |
} | |
// wall collision detection | |
if (this.xPos + this.xVel > 63 || this.xPos + this.xVel < 0) { | |
this.xVel *= -1 | |
} | |
if (this.yPos + this.yVel < 0) { | |
this.yVel *= -1 | |
} | |
if (this.yPos + this.yVel > 63) { | |
reset() | |
} | |
// paddle collision detection | |
if ((this.yPos + this.yVel == paddle.yPos)) { | |
let nextX = this.xPos + this.xVel | |
if (nextX >= paddle.xPos && nextX <= paddle.xPos + paddle.width) { | |
this.yVel *= -1 | |
} | |
} | |
// block collision detection | |
for (let i = 0; i < blocks.length; i ++) { | |
let block = blocks[i] | |
let nextX = this.xPos + this.xVel | |
let nextY = this.yPos + this.yVel | |
if (nextX >= block.x && nextX < block.x + block.width && nextY >= block.y && nextY < block.y + block.height) { | |
if (this.xPos < block.x || this.xPos > block.x + block.width - 1) { | |
this.xVel *= -1 | |
} | |
if (this.yPos < block.y || this.yPos > block.y + block.height - 1) { | |
this.yVel *= -1 | |
} | |
blocks.splice(i, 1) | |
break | |
} | |
} | |
// update position | |
this.xPos += this.xVel | |
this.yPos += this.yVel | |
} | |
draw() { | |
for (let i = 0; i < 3; i ++) { | |
feature.screen[this.yPos * feature.screenWidth * 3 + this.xPos * 3 + i] = 255 | |
} | |
} | |
} | |
class Paddle { | |
constructor(x, y, w) { | |
this.xPos = x | |
this.yPos = y | |
this.width = w | |
} | |
draw() { | |
for (let i = this.yPos * feature.screenWidth * 3 + this.xPos * 3; i < this.yPos * feature.screenWidth * 3 + (this.xPos + this.width) * 3 + 3; i ++) { | |
feature.screen[i] = 255 | |
} | |
} | |
moveLeft() { | |
if (this.xPos > 0) { | |
this.xPos -= 1 | |
draw() | |
} | |
} | |
moveRight() { | |
if (this.xPos + this.width < 63) { | |
this.xPos += 1 | |
draw() | |
} | |
} | |
} | |
class Block { | |
constructor(x, y, w, h) { | |
this.x = x | |
this.y = y | |
this.width = w | |
this.height = h | |
} | |
draw() { | |
// horizontal lines | |
for (let i = 0; i < this.width; i++) { | |
feature.screen[this.y * feature.screenWidth * 3 + (this.x + i) * 3] = 255 | |
feature.screen[(this.y + this.height - 1) * feature.screenWidth * 3 + (this.x + i) * 3] = 255 | |
} | |
// vertical lines | |
for (let i = 0; i < this.height; i++) { | |
feature.screen[(this.y + i) * feature.screenWidth * 3 + this.x * 3] = 255 | |
feature.screen[(this.y + i) * feature.screenWidth * 3 + (this.x + this.width - 1) * 3] = 255 | |
} | |
} | |
} |
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