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@moritzuehling
Last active February 16, 2016 22:06
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TODO - GameEvents

The events are ordered by when they first occur in the demo.

  • player_footstep
  • weapon_fire
  • hltv_chase
  • player_jump
  • weapon_reload
  • hltv_status
  • weapon_zoom
  • player_death
  • smokegrenade_detonate
  • smokegrenade_expired
  • flashbang_detonate
  • player_blind
  • bomb_dropped
  • cs_win_panel_round
  • round_end
  • cs_pre_restart
  • round_officially_ended
  • round_prestart
  • player_spawn
  • bomb_pickup
  • round_start
  • round_poststart
  • cs_round_final_beep
  • round_freeze_end
  • begin_new_match
  • cs_round_start_beep
  • round_announce_match_start
  • buytime_ended
  • decoy_started
  • hegrenade_detonate
  • decoy_detonate
  • bomb_beginplant
  • bomb_planted
  • bomb_beep
  • inferno_startburn
  • inferno_expire
  • round_time_warning
  • bomb_exploded
  • player_falldamage
  • player_connect
  • player_disconnect
  • player_team
  • bomb_begindefuse
  • bomb_defused
  • player_connect_full
@master117
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Is this still correct? Are parts of WeaponFire missing in the event?

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