The events are ordered by when they first occur in the demo.
- player_footstep
- weapon_fire
- hltv_chase
- player_jump
- weapon_reload
- hltv_status
- weapon_zoom
- player_death
- smokegrenade_detonate
- smokegrenade_expired
- flashbang_detonate
- player_blind
- bomb_dropped
- cs_win_panel_round
- round_end
- cs_pre_restart
- round_officially_ended
- round_prestart
- player_spawn
- bomb_pickup
- round_start
- round_poststart
- cs_round_final_beep
- round_freeze_end
- begin_new_match
- cs_round_start_beep
- round_announce_match_start
- buytime_ended
- decoy_started
- hegrenade_detonate
- decoy_detonate
- bomb_beginplant
- bomb_planted
- bomb_beep
- inferno_startburn
- inferno_expire
- round_time_warning
- bomb_exploded
- player_falldamage
- player_connect
- player_disconnect
- player_team
- bomb_begindefuse
- bomb_defused
- player_connect_full
Is this still correct? Are parts of WeaponFire missing in the event?