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@morizotter
Forked from spinogrizz/UIImage+Trim.m
Created September 29, 2015 18:08
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Trim transparent pixels around UIImage
- (UIImage *) imageByTrimmingTransparentPixels {
int rows = self.size.height;
int cols = self.size.width;
int bytesPerRow = cols*sizeof(uint8_t);
if ( rows < 2 || cols < 2 ) {
return self;
}
//allocate array to hold alpha channel
uint8_t *bitmapData = calloc(rows*cols, sizeof(uint8_t));
//create alpha-only bitmap context
CGContextRef contextRef = CGBitmapContextCreate(bitmapData, cols, rows, 8, bytesPerRow, NULL, kCGImageAlphaOnly);
//draw our image on that context
CGImageRef cgImage = self.CGImage;
CGRect rect = CGRectMake(0, 0, cols, rows);
CGContextDrawImage(contextRef, rect, cgImage);
//summ all non-transparent pixels in every row and every column
uint16_t *rowSum = calloc(rows, sizeof(uint16_t));
uint16_t *colSum = calloc(cols, sizeof(uint16_t));
//enumerate through all pixels
for ( int row = 0; row < rows; row++) {
for ( int col = 0; col < cols; col++)
{
if ( bitmapData[row*bytesPerRow + col] ) { //found non-transparent pixel
rowSum[row]++;
colSum[col]++;
}
}
}
//initialize crop insets and enumerate cols/rows arrays until we find non-empty columns or row
UIEdgeInsets crop = UIEdgeInsetsMake(0, 0, 0, 0);
for ( int i = 0; i<rows; i++ ) { //top
if ( rowSum[i] > 0 ) {
crop.top = i; break;
}
}
for ( int i = rows; i >= 0; i-- ) { //bottom
if ( rowSum[i] > 0 ) {
crop.bottom = MAX(0, rows-i-1); break;
}
}
for ( int i = 0; i<cols; i++ ) { //left
if ( colSum[i] > 0 ) {
crop.left = i; break;
}
}
for ( int i = cols; i >= 0; i-- ) { //right
if ( colSum[i] > 0 ) {
crop.right = MAX(0, cols-i-1); break;
}
}
free(bitmapData);
free(colSum);
free(rowSum);
if ( crop.top == 0 && crop.bottom == 0 && crop.left == 0 && crop.right == 0 ) {
//no cropping needed
return self;
}
else {
//calculate new crop bounds
rect.origin.x += crop.left;
rect.origin.y += crop.top;
rect.size.width -= crop.left + crop.right;
rect.size.height -= crop.top + crop.bottom;
//crop it
CGImageRef newImage = CGImageCreateWithImageInRect(cgImage, rect);
//convert back to UIImage
return [UIImage imageWithCGImage:newImage];
}
}
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