Created
November 30, 2012 15:49
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# | |
# cocos2d | |
# http://cocos2d.org | |
# | |
# This code is so you can run the samples without installing the package | |
import sys | |
import os | |
sys.path.insert(0, os.path.join(os.path.dirname(__file__), '..')) | |
# | |
import cocos | |
class HelloWorld(cocos.layer.Layer): | |
def __init__(self): | |
super( HelloWorld, self ).__init__() | |
# a cocos.text.Label is a wrapper of pyglet.text.Label | |
# with the benefit of being a cocosnode | |
label = cocos.text.Label('Hello, World!', | |
font_name='Times New Roman', | |
font_size=32, | |
anchor_x='center', anchor_y='center') | |
label.position = 320,240 | |
self.add( label ) | |
if __name__ == "__main__": | |
# director init takes the same arguments as pyglet.window | |
cocos.director.director.init() | |
# We create a new layer, an instance of HelloWorld | |
hello_layer = HelloWorld () | |
# A scene that contains the layer hello_layer | |
main_scene = cocos.scene.Scene (hello_layer) | |
# And now, start the application, starting with main_scene | |
cocos.director.director.run (main_scene) | |
# or you could have written, without so many comments: | |
# director.run( cocos.scene.Scene( HelloWorld() ) ) |
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