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@moseskamau338
Created October 19, 2023 15:33
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<script setup>
import {onMounted} from "vue";
onMounted(() => {
var image = document.getElementById('full-image');
var canvas = document.getElementById('canvas')
//hidden or text inputs
var h_th_left = document.getElementById('thb_left')
var h_th_top = document.getElementById('thb_top')
var h_th_right = document.getElementById('thb_right')
var h_th_bottom = document.getElementById('thb_bottom')
var handleRadius = 10
var dragTL,dragBL, dragTR, dragBR = false;
var dragWholeRect = false;
var rect={}
var current_canvas_rect={}
var mouseX, mouseY
var startX, startY
var th_left = 504;
var th_top = 0;
var th_right = 3528;
var th_bottom = 3024;
var th_width = th_right - th_left;
var th_height = th_bottom - th_top;
var effective_image_width = 4032;
var effective_image_height = 3024;
//drawRectInCanvas() connected functions -- START
function updateHiddenInputs(){
var inverse_ratio_w = effective_image_width / canvas.width;
var inverse_ratio_h = effective_image_height / canvas.height ;
h_th_left = Math.round(rect.left * inverse_ratio_w)
h_th_top = Math.round(rect.top * inverse_ratio_h)
h_th_right = Math.round((rect.left + rect.width) * inverse_ratio_w)
h_th_bottom = Math.round((rect.top + rect.height) * inverse_ratio_h)
}
function drawCircle(x, y, radius) {
var ctx = canvas.getContext("2d");
ctx.fillStyle = "#c757e7";
ctx.beginPath();
ctx.arc(x, y, radius, 0, 2 * Math.PI);
ctx.fill();
}
function drawHandles() {
drawCircle(rect.left, rect.top, handleRadius);
drawCircle(rect.left + rect.width, rect.top, handleRadius);
drawCircle(rect.left + rect.width, rect.top + rect.height, handleRadius);
drawCircle(rect.left, rect.top + rect.height, handleRadius);
}
function drawRectInCanvas()
{
var ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.lineWidth = "6";
ctx.fillStyle = "rgba(199, 87, 231, 0.2)";
ctx.strokeStyle = "#c757e7";
ctx.rect(rect.left, rect.top, rect.width, rect.height);
ctx.fill();
ctx.stroke();
drawHandles();
updateHiddenInputs()
}
//drawRectInCanvas() connected functions -- END
function mouseUp(e) {
dragTL = dragTR = dragBL = dragBR = false;
dragWholeRect = false;
}
//mousedown connected functions -- START
function checkInRect(x, y, r) {
return (x>r.left && x<(r.width+r.left)) && (y>r.top && y<(r.top+r.height));
}
function checkCloseEnough(p1, p2) {
return Math.abs(p1 - p2) < handleRadius;
}
function getMousePos(canvas, evt) {
var clx, cly
if (evt.type == "touchstart" || evt.type == "touchmove") {
clx = evt.touches[0].clientX;
cly = evt.touches[0].clientY;
} else {
clx = evt.clientX;
cly = evt.clientY;
}
var boundingRect = canvas.getBoundingClientRect();
return {
x: clx - boundingRect.left,
y: cly - boundingRect.top
};
}
function mouseDown(e) {
var pos = getMousePos(this,e);
mouseX = pos.x;
mouseY = pos.y;
// 0. inside movable rectangle
if (checkInRect(mouseX, mouseY, rect)){
dragWholeRect=true;
startX = mouseX;
startY = mouseY;
}
// 1. top left
else if (checkCloseEnough(mouseX, rect.left) && checkCloseEnough(mouseY, rect.top)) {
dragTL = true;
}
// 2. top right
else if (checkCloseEnough(mouseX, rect.left + rect.width) && checkCloseEnough(mouseY, rect.top)) {
dragTR = true;
}
// 3. bottom left
else if (checkCloseEnough(mouseX, rect.left) && checkCloseEnough(mouseY, rect.top + rect.height)) {
dragBL = true;
}
// 4. bottom right
else if (checkCloseEnough(mouseX, rect.left + rect.width) && checkCloseEnough(mouseY, rect.top + rect.height)) {
dragBR = true;
}
// (5.) none of them
else {
// handle not resizing
}
drawRectInCanvas();
}
//mousedown connected functions -- END
function mouseMove(e) {
var pos = getMousePos(this,e);
mouseX = pos.x;
mouseY = pos.y;
if (dragWholeRect) {
e.preventDefault();
e.stopPropagation();
var dx = mouseX - startX;
var dy = mouseY - startY;
if ((rect.left+dx)>0 && (rect.left+dx+rect.width)<canvas.width){
rect.left += dx;
}
if ((rect.top+dy)>0 && (rect.top+dy+rect.height)<canvas.height){
rect.top += dy;
}
startX = mouseX;
startY = mouseY;
} else if (dragTL) {
e.preventDefault();
e.stopPropagation();
var newSide = (Math.abs(rect.left+rect.width - mouseX)+Math.abs(rect.height + rect.top - mouseY))/2;
if (newSide>150){
rect.left = rect.left + rect.width - newSide;
rect.top = rect.height + rect.top - newSide;
rect.width = rect.height = newSide;
}
} else if (dragTR) {
e.preventDefault();
e.stopPropagation();
var newSide = (Math.abs(mouseX-rect.left)+Math.abs(rect.height + rect.top - mouseY))/2;
if (newSide>150){
rect.top = rect.height + rect.top - newSide;
rect.width = rect.height = newSide;
}
} else if (dragBL) {
e.preventDefault();
e.stopPropagation();
var newSide = (Math.abs(rect.left+rect.width - mouseX)+Math.abs(rect.top - mouseY))/2;
if (newSide>150)
{
rect.left = rect.left + rect.width - newSide;
rect.width = rect.height = newSide;
}
} else if (dragBR) {
e.preventDefault();
e.stopPropagation();
var newSide = (Math.abs(rect.left - mouseX)+Math.abs(rect.top - mouseY))/2;
if (newSide>150)
{
rect.width = rect.height = newSide;
}
}
drawRectInCanvas();
}
function updateCurrentCanvasRect(){
current_canvas_rect.height = canvas.height
current_canvas_rect.width = canvas.width
current_canvas_rect.top = image.offsetTop
current_canvas_rect.left = image.offsetLeft
}
function repositionCanvas(){
//make canvas same as image, which may have changed size and position
canvas.height = image.height;
canvas.width = image.width;
canvas.style.top = image.offsetTop + "px";;
canvas.style.left = image.offsetLeft + "px";
//compute ratio comparing the NEW canvas rect with the OLD (current)
var ratio_w = canvas.width / current_canvas_rect.width;
var ratio_h = canvas.height / current_canvas_rect.height;
//update rect coordinates
rect.top = rect.top * ratio_h;
rect.left = rect.left * ratio_w;
rect.height = rect.height * ratio_h;
rect.width = rect.width * ratio_w;
updateCurrentCanvasRect();
drawRectInCanvas();
}
function initCanvas(){
canvas.height = image.height;
canvas.width = image.width;
canvas.style.top = image.offsetTop + "px";;
canvas.style.left = image.offsetLeft + "px";
updateCurrentCanvasRect();
}
function initRect(){
var ratio_w = canvas.width / effective_image_width;
var ratio_h = canvas.height / effective_image_height;
//BORDER OF SIZE 6!
rect.height = th_height*ratio_h-6
rect.width = th_width*ratio_w-6
rect.top = th_top*ratio_h+3
rect.left = th_left*ratio_w+3
}
function init(){
canvas.addEventListener('mousedown', mouseDown, false);
canvas.addEventListener('mouseup', mouseUp, false);
canvas.addEventListener('mousemove', mouseMove, false);
canvas.addEventListener('touchstart', mouseDown);
canvas.addEventListener('touchmove', mouseMove);
canvas.addEventListener('touchend', mouseUp);
initCanvas();
initRect();
drawRectInCanvas();
}
init()
window.addEventListener('resize',repositionCanvas)
})
</script>
<template>
<div>
<img id="full-image" src="https://variance-fl-media.s3.eu-west-3.amazonaws.com/taupiboxed.jpg" class="card-img-top" alt="Pi and Tau: one each" style="position:relative">
<canvas id="canvas" style="position:absolute; left: 0px; top: 0px; overflow:auto;"></canvas>
</div>
</template>
<style scoped>
</style>
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