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@motoki317
Created January 20, 2021 00:59
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sudoku_solver.go 2020/2/26
package main
import (
"bufio"
"fmt"
"os"
"strings"
"strconv"
"sync"
"time"
)
var called = 0
var m sync.Mutex
// Solves the sudoku using goroutines, returns the board if successfully solved the game.
func (b *Board) SolveConcurrently() *Board {
m.Lock()
called++
m.Unlock()
possibilitiesMap := make([][][]int, 9)
for i := 0; i < 9; i++ {
possibilitiesMap[i] = make([][]int, 9)
for j := 0; j < 9; j++ {
if (*b)[i][j] != 0 {
continue
}
// check possible numbers for each unfilled square
// if any of them were not fillable, then return immediately
if possibilities := b.possibleNumbersAt(i, j); len(possibilities) == 0 {
return nil
} else {
possibilitiesMap[i][j] = possibilities
}
}
}
// fill if there's only one possibility
for i := 0; i < 9; i++ {
for j := 0; j < 9; j++ {
if (*b)[i][j] != 0 {
continue
}
possibilities := possibilitiesMap[i][j]
if len(possibilities) == 1 {
(*b)[i][j] = possibilities[0]
// fill the number and check
if solvedBoard := b.SolveConcurrently(); solvedBoard != nil {
return solvedBoard
}
(*b)[i][j] = 0
return nil
}
}
}
// if multiple numbers are possible, check each of them one by one
for i := 0; i < 9; i++ {
for j := 0; j < 9; j++ {
if (*b)[i][j] != 0 {
continue
}
possibilities := possibilitiesMap[i][j]
if len(possibilities) > 1 {
solved := make(chan *Board, 0)
// check each possibility concurrently
for _, num := range possibilities {
finalNum := num
go func() {
cloned := b.clone()
(*cloned)[i][j] = finalNum
// switch to normal (single-threaded) solving,
// this might be faster than recursively calling SolveConcurrently() method
solved <- cloned.Solve()
}()
}
for range possibilities {
if solvedBoard := <-solved; solvedBoard != nil {
return solvedBoard
}
}
return nil
}
}
}
// if none of above code returned true of false, then all numbers must have been filled
if b.isSolved() {
return b
} else {
return nil
}
}
// Solves the sudoku using goroutines, returns the board if successfully solved the game.
func (b *Board) Solve() *Board {
m.Lock()
called++
m.Unlock()
possibilitiesMap := make([][][]int, 9)
for i := 0; i < 9; i++ {
possibilitiesMap[i] = make([][]int, 9)
for j := 0; j < 9; j++ {
if (*b)[i][j] != 0 {
continue
}
// check possible numbers for each unfilled square
// if any of them were not fillable, then return immediately
if possibilities := b.possibleNumbersAt(i, j); len(possibilities) == 0 {
return nil
} else {
possibilitiesMap[i][j] = possibilities
}
}
}
// fill if there's only one possibility
for i := 0; i < 9; i++ {
for j := 0; j < 9; j++ {
if (*b)[i][j] != 0 {
continue
}
possibilities := possibilitiesMap[i][j]
if len(possibilities) == 1 {
(*b)[i][j] = possibilities[0]
// fill the number and check
if solvedBoard := b.Solve(); solvedBoard != nil {
return solvedBoard
}
(*b)[i][j] = 0
return nil
}
}
}
// if multiple numbers are possible, check each of them one by one
for i := 0; i < 9; i++ {
for j := 0; j < 9; j++ {
if (*b)[i][j] != 0 {
continue
}
possibilities := possibilitiesMap[i][j]
if len(possibilities) > 1 {
for _, num := range possibilities {
(*b)[i][j] = num
if solvedBoard := b.Solve(); solvedBoard != nil {
return solvedBoard
}
}
(*b)[i][j] = 0
return nil
}
}
}
// if none of above code returned true of false, then all numbers must have been filled
if b.isSolved() {
return b
} else {
return nil
}
}
func (b *Board) clone() *Board {
var newBoard Board = make([][]int, 9)
for i := 0; i < 9; i++ {
newBoard[i] = make([]int, 9)
for j := 0; j < 9; j++ {
newBoard[i][j] = (*b)[i][j]
}
}
return &newBoard
}
// Checks the entire board is filled and is valid
func (b *Board) isSolved() bool {
// check if all is filled
for i := 0; i < 9; i++ {
for j := 0; j < 9; j++ {
if (*b)[i][j] == 0 {
return false
}
}
}
// check blocks
for i := 0; i < 3; i++ {
for j := 0; j < 3; j++ {
if !b.checkBlockValidity(i*3, j*3) {
return false
}
}
}
// check rows
for i := 0; i < 9; i++ {
if !b.checkRowValidity(i) {
return false
}
}
// check columns
for j := 0; j < 9; j++ {
if !b.checkColumnValidity(j) {
return false
}
}
return true
}
func (b *Board) possibleNumbersAt(i, j int) []int {
old := (*b)[i][j]
taken := make([]bool, 9)
// row
for _, num := range (*b)[i] {
if num == 0 {
continue
}
taken[num-1] = true
}
// column
for i := 0; i < 9; i++ {
num := (*b)[i][j]
if num == 0 {
continue
}
taken[num-1] = true
}
// block
blockI := i / 3
blockJ := j / 3
for i := blockI * 3; i < (blockI+1)*3; i++ {
for j := blockJ * 3; j < (blockJ+1)*3; j++ {
num := (*b)[i][j]
if num == 0 {
continue
}
taken[num-1] = true
}
}
(*b)[i][j] = old
possible := make([]int, 0)
for i, b := range taken {
if !b {
possible = append(possible, i+1)
}
}
return possible
}
// Checks row validity
func (b *Board) checkRowValidity(i int) bool {
checked := make([]bool, 9)
for _, num := range (*b)[i] {
if num == 0 {
continue
}
if checked[num-1] {
return false
}
checked[num-1] = true
}
return true
}
// Checks column validity
func (b *Board) checkColumnValidity(j int) bool {
checked := make([]bool, 9)
for i := 0; i < 9; i++ {
num := (*b)[i][j]
if num == 0 {
continue
}
if checked[num-1] {
return false
}
checked[num-1] = true
}
return true
}
// Checks block validity of the given coords (NOT block-wise coords)
func (b *Board) checkBlockValidity(i, j int) bool {
blockI := i / 3
blockJ := j / 3
checked := make([]bool, 9)
for i := blockI * 3; i < (blockI+1)*3; i++ {
for j := blockJ * 3; j < (blockJ+1)*3; j++ {
num := (*b)[i][j]
if num == 0 {
continue
}
if checked[num-1] {
return false
}
checked[num-1] = true
}
}
return true
}
type Board [][]int
func NewBoard(input []string) (*Board, error) {
if len(input) != 9 {
return nil, fmt.Errorf("invalid input, please input a 9x9 sudoku Board")
}
var board Board = make([][]int, 9)
for i := 0; i < 9; i++ {
line := input[i]
if len([]rune(line)) != 9 {
return nil, fmt.Errorf("invalid length at line %v, please input a 9x9 sudoku Board", i+1)
}
board[i] = make([]int, 9)
for j, r := range []rune(line) {
if r == '_' {
board[i][j] = 0
} else {
num, err := strconv.Atoi(string(r))
if err != nil {
panic(err)
}
if num < 1 || 9 < num {
return nil, fmt.Errorf("invalid input, please input a number between 1 ~ 9 or '_' for blank")
}
board[i][j] = num
}
}
}
return &board, nil
}
// Prints the board, printing '_' for blanks.
func (b *Board) String() string {
ret := ""
for i := 0; i < 9; i++ {
line := ""
for j := 0; j < 9; j++ {
num := (*b)[i][j]
if num == 0 {
line += "_"
} else {
line += strconv.Itoa(num)
}
}
ret += line + "\n"
}
return ret
}
func main() {
reader := bufio.NewReader(os.Stdin)
fmt.Println("Input a 9x9 sudoku Board:")
input := make([]string, 0, 9)
for i := 0; i < 9; i++ {
line, err := reader.ReadString('\n')
line = strings.TrimSpace(line)
if err != nil {
panic(err)
}
input = append(input, line)
}
board, err := NewBoard(input)
if err != nil {
panic(err)
}
fmt.Println("Solving...")
start := time.Now().UnixNano()
if solvedBoard := board.Solve(); solvedBoard != nil {
fmt.Println("Solved!")
fmt.Printf("Called Solve() %v times\n", called)
fmt.Println(solvedBoard.String())
} else {
fmt.Println("Not solvable...")
}
end := time.Now().UnixNano()
fmt.Printf("Took %v ms to solve.\n", float64(end-start)/float64(1_000_000))
}
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