Created
August 14, 2022 14:47
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Proxy machine state
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abstract class ProxyMachineState<PG: Any, PU: Any, CG: Any, CU: Any> : CommonMachineState<PG, PU>() { | |
/** | |
* Proxy state machine | |
*/ | |
private val machine = object : CommonStateMachine.Base<CG, CU>(::init) { | |
fun doStart() { | |
start() | |
} | |
override fun setUiState(uiState: CU) { | |
this@ProxyMachineState.setUiState(mapUiState(uiState)) | |
} | |
} | |
override fun doStart() { | |
machine.doStart() | |
} | |
override fun doProcess(gesture: PG) { | |
mapGesture(gesture)?.let(machine::process) | |
} | |
override fun doClear() { | |
machine.clear() | |
} | |
/** | |
* Creates initial child state | |
*/ | |
protected abstract fun init(): CommonMachineState<CG, CU> | |
/** | |
* Maps child UI state to parent if relevant | |
* @param parent Parent gesture | |
* @return Mapped gesture or null if not applicable | |
*/ | |
protected abstract fun mapGesture(parent: PG): CG? | |
/** | |
* Maps child UI state to parent | |
* @param child Child UI state | |
*/ | |
protected abstract fun mapUiState(child: CU): PU | |
} |
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