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//Maya ASCII 2016 scene |
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//Name: martin_example.ma |
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//Last modified: Tue, Aug 23, 2016 08:05:26 PM |
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//Codeset: 1252 |
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requires maya "2016"; |
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currentUnit -l centimeter -a degree -t film; |
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fileInfo "application" "maya"; |
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fileInfo "product" "Maya 2016"; |
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fileInfo "version" "2016"; |
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fileInfo "cutIdentifier" "201511301000-979500"; |
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fileInfo "osv" "Microsoft Windows 8 Enterprise Edition, 64-bit (Build 9200)\n"; |
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createNode transform -s -n "persp"; |
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rename -uid "52D8CE0F-4838-D7DE-AC7A-78B6595CEB3F"; |
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setAttr ".v" no; |
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setAttr ".t" -type "double3" 2.5413039099508832 2.3053791446736431 4.5809494947684524 ; |
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setAttr ".r" -type "double3" -24.938352729602727 27.400000000000123 0 ; |
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createNode camera -s -n "perspShape" -p "persp"; |
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rename -uid "1336AEB3-4662-946C-8442-7183C5AA657F"; |
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setAttr -k off ".v" no; |
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setAttr ".fl" 34.999999999999993; |
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setAttr ".coi" 5.8296740112978593; |
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setAttr ".imn" -type "string" "persp"; |
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setAttr ".den" -type "string" "persp_depth"; |
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setAttr ".man" -type "string" "persp_mask"; |
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setAttr ".hc" -type "string" "viewSet -p %camera"; |
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createNode transform -s -n "top"; |
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rename -uid "850049D9-4321-BB88-2C55-60A9E8273D11"; |
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setAttr ".v" no; |
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setAttr ".t" -type "double3" 0 100.1 0 ; |
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setAttr ".r" -type "double3" -89.999999999999986 0 0 ; |
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createNode camera -s -n "topShape" -p "top"; |
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rename -uid "FB4827FB-4E68-9603-CAAF-B3AA10C28FA6"; |
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setAttr -k off ".v" no; |
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setAttr ".rnd" no; |
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setAttr ".coi" 100.1; |
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setAttr ".ow" 30; |
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setAttr ".imn" -type "string" "top"; |
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setAttr ".den" -type "string" "top_depth"; |
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setAttr ".man" -type "string" "top_mask"; |
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setAttr ".hc" -type "string" "viewSet -t %camera"; |
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setAttr ".o" yes; |
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createNode transform -s -n "front"; |
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rename -uid "28C353AE-4FAE-6FCA-7137-6C9BCBBB7AC7"; |
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setAttr ".v" no; |
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setAttr ".t" -type "double3" 0 0 100.1 ; |
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createNode camera -s -n "frontShape" -p "front"; |
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rename -uid "9BDC1F39-4816-8D0B-950F-B69F2AC0C8FA"; |
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setAttr -k off ".v" no; |
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setAttr ".rnd" no; |
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setAttr ".coi" 100.1; |
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setAttr ".ow" 30; |
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setAttr ".imn" -type "string" "front"; |
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setAttr ".den" -type "string" "front_depth"; |
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setAttr ".man" -type "string" "front_mask"; |
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setAttr ".hc" -type "string" "viewSet -f %camera"; |
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setAttr ".o" yes; |
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createNode transform -s -n "side"; |
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rename -uid "7F572DE8-4763-322E-9717-EC963A8386A9"; |
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setAttr ".v" no; |
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setAttr ".t" -type "double3" 100.1 0 0 ; |
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setAttr ".r" -type "double3" 0 89.999999999999986 0 ; |
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createNode camera -s -n "sideShape" -p "side"; |
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rename -uid "50261B8F-409E-DBB0-2A5D-DF877BD6B6E1"; |
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setAttr -k off ".v" no; |
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setAttr ".rnd" no; |
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setAttr ".coi" 100.1; |
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setAttr ".ow" 30; |
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setAttr ".imn" -type "string" "side"; |
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setAttr ".den" -type "string" "side_depth"; |
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setAttr ".man" -type "string" "side_mask"; |
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setAttr ".hc" -type "string" "viewSet -s %camera"; |
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setAttr ".o" yes; |
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createNode transform -n "pCube1"; |
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rename -uid "24CD1333-42D4-9775-38D4-748787760323"; |
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createNode mesh -n "pCubeShape1" -p "pCube1"; |
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rename -uid "C2767B0A-4DB3-5907-8E07-12950E02C625"; |
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setAttr -k off ".v"; |
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setAttr ".vir" yes; |
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setAttr ".vif" yes; |
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setAttr ".uvst[0].uvsn" -type "string" "map1"; |
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setAttr ".cuvs" -type "string" "map1"; |
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setAttr ".dcc" -type "string" "Ambient+Diffuse"; |
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setAttr ".covm[0]" 0 1 1; |
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setAttr ".cdvm[0]" 0 1 1; |
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setAttr ".vbc" no; |
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createNode lightLinker -s -n "lightLinker1"; |
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rename -uid "B377EAE6-45CF-3F58-24F3-2FA225875F31"; |
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setAttr -s 2 ".lnk"; |
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setAttr -s 2 ".slnk"; |
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createNode displayLayerManager -n "layerManager"; |
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rename -uid "CA22F2E7-4BCC-882B-416B-3BBA3F47D064"; |
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createNode displayLayer -n "defaultLayer"; |
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rename -uid "E55803F2-475C-E15C-4A51-5CB5776A956C"; |
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createNode renderLayerManager -n "renderLayerManager"; |
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rename -uid "D4A6E0A1-4E95-B333-F594-B8A341E219DB"; |
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createNode renderLayer -n "defaultRenderLayer"; |
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rename -uid "5679E97D-4C54-58BA-C2A8-05BDDB82568E"; |
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setAttr ".g" yes; |
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createNode polyCube -n "polyCube1"; |
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rename -uid "FAD600AC-4F6A-0035-5466-E88CA250A6B8"; |
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setAttr ".cuv" 4; |
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createNode objectSet -n "myModel_SET"; |
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rename -uid "6EE3FCF0-47E2-9123-3649-1EB5E4A3C28C"; |
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addAttr -ci true -sn "isAsset" -ln "isAsset" -min 0 -max 1 -at "bool"; |
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addAttr -ci true -sn "family" -ln "family" -dt "string"; |
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setAttr ".ihi" 0; |
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setAttr -k on ".isAsset" yes; |
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setAttr -k on ".family" -type "string" "model.animation"; |
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createNode script -n "sceneConfigurationScriptNode"; |
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rename -uid "0C0143F1-4B95-A91A-D2D9-9388B59919DE"; |
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setAttr ".b" -type "string" "playbackOptions -min 1 -max 24 -ast 1 -aet 48 "; |
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setAttr ".st" 6; |
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createNode nodeGraphEditorInfo -n "MayaNodeEditorSavedTabsInfo"; |
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rename -uid "9FA5D44E-4D68-C3E8-605A-F8B7A4AEF6FF"; |
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setAttr ".pee" yes; |
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setAttr ".tgi[0].tn" -type "string" "Untitled_1"; |
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setAttr ".tgi[0].vl" -type "double2" -329.76189165834455 -91.666663024160755 ; |
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setAttr ".tgi[0].vh" -type "double2" 197.61903976637254 234.52380020467101 ; |
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select -ne :time1; |
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setAttr ".o" 1; |
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setAttr ".unw" 1; |
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select -ne :hardwareRenderingGlobals; |
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setAttr ".otfna" -type "stringArray" 22 "NURBS Curves" "NURBS Surfaces" "Polygons" "Subdiv Surface" "Particles" "Particle Instance" "Fluids" "Strokes" "Image Planes" "UI" "Lights" "Cameras" "Locators" "Joints" "IK Handles" "Deformers" "Motion Trails" "Components" "Hair Systems" "Follicles" "Misc. UI" "Ornaments" ; |
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setAttr ".otfva" -type "Int32Array" 22 0 1 1 1 1 1 |
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1 1 1 0 0 0 0 0 0 0 0 0 |
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0 0 0 0 ; |
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setAttr ".fprt" yes; |
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select -ne :renderPartition; |
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setAttr -s 2 ".st"; |
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select -ne :renderGlobalsList1; |
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select -ne :defaultShaderList1; |
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setAttr -s 4 ".s"; |
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select -ne :postProcessList1; |
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setAttr -s 2 ".p"; |
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select -ne :defaultRenderingList1; |
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select -ne :initialShadingGroup; |
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setAttr ".ro" yes; |
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select -ne :initialParticleSE; |
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setAttr ".ro" yes; |
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select -ne :defaultResolution; |
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setAttr ".pa" 1; |
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select -ne :hardwareRenderGlobals; |
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setAttr ".ctrs" 256; |
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setAttr ".btrs" 512; |
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connectAttr "polyCube1.out" "pCubeShape1.i"; |
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relationship "link" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; |
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relationship "link" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; |
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relationship "shadowLink" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; |
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relationship "shadowLink" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; |
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connectAttr "layerManager.dli[0]" "defaultLayer.id"; |
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connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; |
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connectAttr "pCube1.iog" "myModel_SET.dsm" -na; |
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connectAttr "defaultRenderLayer.msg" ":defaultRenderingList1.r" -na; |
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connectAttr "pCubeShape1.iog" ":initialShadingGroup.dsm" -na; |
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// End of martin_example.ma |