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@mottosso
Last active February 11, 2021 15:42
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Editable Initial State - Attempt 5 MDGContext

⬅️ Back

What if we explicitly travel back for frame 1 from frame 2, to look at the value of inWorldMatrix? That way, we couldn't cause a cycle.. or could we?

mdgcontext

It did not work.

I expected it to travel back in time and look at what the value was for inWorldMatrix. Which, if we've just left that frame, should be the previous time. But I think, and it's reasoanble to expect, that it re-evaluated it with a fixed time = 1.

That won't do. We can't re-evaluate it. Since the only influence for initialStateNode.inWorldMatrix is pCube1.worldMatrix, and pCube1.worldMatrix depends on pCube1.translate which is also written to, it would either have to cycle to figure it out, or consider it unconnected and thus not in need of re-evaluation.


Build & Run

From Powershell.

cd c:\
git clone https://gist.github.com/b4768c67d4a8f0cff6d38f39823189c8.git initialStateNode5
mkdir initialStateNode5/build
cd initialStateNode5/build
$env:DEVKIT_LOCATION="c:\path\to\your\devkit"
cmake .. -G Ninja
ninja

Then from the Script Editor.

import os
from maya import cmds

fname = r"c:\initialState5\build\initialStateNode.mll"
cmds.loadPlugin(fname)

time = "time1"
cube, _ = cmds.polyCube()
cmds.move(-3, 15, -7)
cmds.scale(4, 4, 4)
node = cmds.createNode("initialStateNode")
cmds.setAttr(node + ".startTime", cmds.getAttr(time + ".outTime"))
cmds.setAttr(node + ".gravity", 0, -9.81, 0)
cmds.connectAttr(time + ".outTime", node + ".currentTime")
cmds.connectAttr(cube + ".worldMatrix[0]", node + ".inWorldMatrix")
cmds.connectAttr(node + ".outputTranslateX", cube + ".translateX")
cmds.connectAttr(node + ".outputTranslateY", cube + ".translateY")
cmds.connectAttr(node + ".outputTranslateZ", cube + ".translateZ")

#cmds.file(new=True, force=True)
#cmds.unloadPlugin(os.path.basename(fname))
cmake_minimum_required(VERSION 2.8)
include($ENV{DEVKIT_LOCATION}/cmake/pluginEntry.cmake)
set(PROJECT_NAME initialStateNode)
set(SOURCE_FILES
initialStateNode.cpp
)
set(LIBRARIES
OpenMaya
Foundation
)
build_plugin()
#include <string.h>
#include <maya/MPxNode.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MFnMatrixAttribute.h>
#include <maya/MFnUnitAttribute.h>
#include <maya/MFnPlugin.h>
#include <maya/MTypeId.h>
#include <maya/MPlug.h>
#include <maya/MVector.h>
#include <maya/MTransformationMatrix.h>
#include <maya/MMatrix.h>
#include <maya/MDataBlock.h>
#include <maya/MDataHandle.h>
#include <maya/MFnMatrixData.h>
#include <maya/MDGContextGuard.h>
#include <maya/MDGContext.h>
#include <maya/MStreamUtils.h>
#define Print MStreamUtils::stdErrorStream
class initialStateNode : public MPxNode {
public:
initialStateNode();
~initialStateNode() override;
MStatus compute(const MPlug& plug, MDataBlock& data) override;
MStatus computeStartState(const MPlug& plug, MDataBlock& data);
MStatus computeFirstState(const MPlug& plug, MDataBlock& data);
MStatus computeCurrentState(const MPlug& plug, MDataBlock& data);
MStatus writeOutputTranslate(MDataBlock& datablock);
MStatus stepSimulation(MDataBlock& datablock);
static void* creator() { return new initialStateNode(); }
static MStatus initialize();
bool isPassiveOutput(const MPlug& plug) const override;
public:
static MTypeId id;
// Attributes
static MObject aStartTime;
static MObject aCurrentTime;
static MObject aGravity;
static MObject aGravityX;
static MObject aGravityY;
static MObject aGravityZ;
static MObject aInWorldMatrix;
static MObject aOutputTranslate;
static MObject aOutputTranslateX;
static MObject aOutputTranslateY;
static MObject aOutputTranslateZ;
private:
bool _isStartTime { false };
bool _isFirstTime { false };
MTime _lastTime { };
MTime _currentTime { };
MMatrix _restMatrix {};
MMatrix _outputMatrix {};
MVector _velocity { 0, 0, 0 };
};
MTypeId initialStateNode::id(0x80012);
MObject initialStateNode::aInWorldMatrix;
MObject initialStateNode::aOutputTranslate;
MObject initialStateNode::aOutputTranslateX;
MObject initialStateNode::aOutputTranslateY;
MObject initialStateNode::aOutputTranslateZ;
MObject initialStateNode::aGravity;
MObject initialStateNode::aGravityX;
MObject initialStateNode::aGravityY;
MObject initialStateNode::aGravityZ;
MObject initialStateNode::aStartTime;
MObject initialStateNode::aCurrentTime;
initialStateNode::initialStateNode() {}
initialStateNode::~initialStateNode() {}
bool initialStateNode::isPassiveOutput(const MPlug& plug) const {
if (plug == aOutputTranslate ||
plug == aOutputTranslateX ||
plug == aOutputTranslateY ||
plug == aOutputTranslateZ) {
return true;
}
return false;
}
MStatus initialStateNode::initialize() {
MStatus status;
MFnNumericAttribute numFn;
MFnMatrixAttribute matFn;
MFnUnitAttribute uniFn;
aStartTime = uniFn.create("startTime", "stti", MFnUnitAttribute::kTime, 0.0, &status);
aCurrentTime = uniFn.create("currentTime", "cuti", MFnUnitAttribute::kTime, 0.0, &status);
aInWorldMatrix = matFn.create("inWorldMatrix", "inwm");
matFn.setAffectsWorldSpace(true);
aOutputTranslateX = uniFn.create("outputTranslateX", "outx", MFnUnitAttribute::kDistance, 0.0, &status);
aOutputTranslateY = uniFn.create("outputTranslateY", "outy", MFnUnitAttribute::kDistance, 0.0, &status);
aOutputTranslateZ = uniFn.create("outputTranslateZ", "outz", MFnUnitAttribute::kDistance, 0.0, &status);
aOutputTranslate = numFn.create("outputTranslate", "outr", aOutputTranslateX, aOutputTranslateY, aOutputTranslateZ);
uniFn.setWritable(false);
uniFn.setStorable(false);
aGravityX = uniFn.create("gravityX", "grvx", MFnUnitAttribute::kDistance, 0.0, &status);
aGravityY = uniFn.create("gravityY", "grvy", MFnUnitAttribute::kDistance, -981.0, &status);
aGravityZ = uniFn.create("gravityZ", "grvz", MFnUnitAttribute::kDistance, 0.0, &status);
aGravity = numFn.create("gravity", "grav", aGravityX, aGravityY, aGravityZ);
addAttribute(aStartTime);
addAttribute(aCurrentTime);
addAttribute(aInWorldMatrix);
addAttribute(aOutputTranslate);
addAttribute(aGravity);
attributeAffects(aGravity, aOutputTranslate);
attributeAffects(aCurrentTime, aOutputTranslate);
return MS::kSuccess;
}
/**
* Read and store rest matrix
*
*/
MStatus initialStateNode::computeStartState(const MPlug& plug, MDataBlock& datablock) {
Print() << "computeStartState()\n";
MStatus status { MS::kSuccess };
_outputMatrix = _restMatrix;
_isFirstTime = true;
writeOutputTranslate(datablock);
datablock.setClean(plug);
return status;
}
/**
* Following the start time
*
*/
MStatus initialStateNode::computeFirstState(const MPlug& plug, MDataBlock& datablock) {
Print() << " FirstState()\n";
MStatus status { MS::kUnknownParameter };
// Fetch world matrix from start frame
MTime startTime = datablock.inputValue(aStartTime).asTime();
MPlug worldMatrixPlug { thisMObject(), aInWorldMatrix };
MObject obj;
worldMatrixPlug.getValue(obj, MDGContext(startTime));
MMatrix worldMatrix = MFnMatrixData(obj).matrix();
// Visualise output
MTransformationMatrix tm { worldMatrix };
Print() << " aInWorldMatrix @ frame " << startTime
<< " = " << tm.translation(MSpace::kTransform)
<< "\n";
_restMatrix = worldMatrix;
_outputMatrix = _restMatrix;
_velocity = { 0, 0, 0 };
_isFirstTime = false;
stepSimulation(datablock);
writeOutputTranslate(datablock);
datablock.setClean(plug);
return status;
}
/**
* Following the first frame
*
*/
MStatus initialStateNode::computeCurrentState(const MPlug& plug, MDataBlock& datablock) {
Print() << " CurrentState()\n";
MStatus status { MS::kSuccess };
stepSimulation(datablock);
writeOutputTranslate(datablock);
datablock.setClean(plug);
return status;
}
/**
* Apply gravity and update position
*
*/
MStatus initialStateNode::stepSimulation(MDataBlock& datablock) {
MStatus status { MS::kSuccess };
MTransformationMatrix tm { _outputMatrix };
double deltaTime = (_currentTime - _lastTime).as(MTime::kSeconds);
if (deltaTime > 0.0) {
MVector gravity = datablock.inputValue(aGravity, &status).asDouble3();
_velocity += gravity * deltaTime;
tm.addTranslation(_velocity, MSpace::kTransform);
}
_outputMatrix = tm.asMatrix();
return status;
}
MStatus initialStateNode::writeOutputTranslate(MDataBlock& datablock) {
MStatus status { MS::kSuccess };
MTransformationMatrix tm { _outputMatrix };
MVector translate = tm.translation(MSpace::kTransform);
MDataHandle tx = datablock.outputValue(aOutputTranslateX),
ty = datablock.outputValue(aOutputTranslateY),
tz = datablock.outputValue(aOutputTranslateZ);
tx.set(translate.x);
ty.set(translate.y);
tz.set(translate.z);
return status;
}
MStatus initialStateNode::compute(const MPlug& plug, MDataBlock& datablock) {
MStatus status { MS::kUnknownParameter };
const MTime currentTime = datablock.inputValue(aCurrentTime).asTime();
const MTime startTime = datablock.inputValue(aStartTime).asTime();
_currentTime = currentTime;
_isStartTime = currentTime <= startTime;
if (plug == aOutputTranslate ||
plug == aOutputTranslateX ||
plug == aOutputTranslateY ||
plug == aOutputTranslateZ) {
if (_isStartTime) status = computeStartState(plug, datablock);
else if (_isFirstTime) status = computeFirstState(plug, datablock);
else status = computeCurrentState(plug, datablock);
}
_lastTime = currentTime;
return status;
}
MStatus initializePlugin(MObject obj) {
MStatus status;
MFnPlugin plugin(obj, PLUGIN_COMPANY, "3.0", "Any");
status = plugin.registerNode("initialStateNode",
initialStateNode::id,
initialStateNode::creator,
initialStateNode::initialize);
if (!status) {
status.perror("registerNode");
return status;
}
Print() << "==============\n";
Print() << "Initialising\n";
return status;
}
MStatus uninitializePlugin(MObject obj) {
MStatus status;
MFnPlugin plugin(obj);
status = plugin.deregisterNode(initialStateNode::id);
if (!status) {
status.perror("deregisterNode");
return status;
}
Print() << "Deinitialising.\n";
Print() << "==============\n";
return status;
}
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