Created
September 30, 2015 08:37
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A proof of concept for efficient point encoding in vector tiles
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var tile = require('./points.json'); | |
tile.layers.forEach(function (layer) { | |
layer.id = []; | |
layer.geometry = []; | |
layer.tags = []; | |
var x0 = 0; | |
var y0 = 0; | |
var id = 0; | |
layer.features.sort(compareFeatures); | |
for (var k = 0; k < layer.features.length; k++) { | |
var f = layer.features[k]; | |
layer.id.push(f.id - id); | |
id = f.id; | |
var x = fromZigZag(f.geometry[1]); | |
var y = fromZigZag(f.geometry[2]); | |
layer.geometry.push(toZigZag(x - x0)); | |
layer.geometry.push(toZigZag(y - y0)); | |
var tags = []; | |
for (var i = 0; i < f.tags.length; i += 2) { | |
tags[i / 2] = f.tags[i + 1]; | |
} | |
for (i = 0; i < layer.keys.length; i++) { | |
layer.tags.push(tags[i] || 0); | |
} | |
x0 = x; | |
y0 = y; | |
} | |
delete layer.features; | |
}); | |
console.log(JSON.stringify(tile)); | |
function compareFeatures(a, b) { | |
// return zOrder(a) - zOrder(b); | |
return a.id - b.id; | |
} | |
function fromZigZag(n) { | |
return n % 2 === 0 ? n / 2 : -(n + 1) / 2; | |
} | |
function toZigZag(n) { | |
return n >= 0 ? n * 2 : -n * 2 - 1; | |
} | |
function zOrder(f) { | |
x = Math.round(1024 * (fromZigZag(f.geometry[1]) + 1024) / 6144); | |
y = Math.round(1024 * (fromZigZag(f.geometry[2]) + 1024) / 6144); | |
x = (x | (x << 8)) & 0x00FF00FF; | |
x = (x | (x << 4)) & 0x0F0F0F0F; | |
x = (x | (x << 2)) & 0x33333333; | |
x = (x | (x << 1)) & 0x55555555; | |
y = (y | (y << 8)) & 0x00FF00FF; | |
y = (y | (y << 4)) & 0x0F0F0F0F; | |
y = (y | (y << 2)) & 0x33333333; | |
y = (y | (y << 1)) & 0x55555555; | |
return x | (y << 1); | |
} |
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