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June 3, 2014 09:55
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THREE.SpringCamera.js
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/* | |
SpringCamera.js | |
*/ | |
THREE.SpringCamera = function (_width, _height) { | |
/* | |
constructor | |
*/ | |
var VIEW_ANGLE = 45, ASPECT = _width / _height, NEAR = 0.01, FAR = 10000000; | |
this.nextCamPosX = 0; | |
this.nextCamPosY = 0; | |
this.nextCamPosZ = 0; | |
this.curCamPosX = 0; | |
this.curCamPosY = 0; | |
this.curCamPosZ = 0; | |
this.speedX = 0; | |
this.speedY = 0; | |
this.speedZ = 0; | |
this.friction = 0.4; | |
this.spring = 0.5; | |
this.position.z = 500; | |
this.position.x = 0; | |
this.position.y = 0; | |
this.lookAtPosition = new THREE.Vector3(0, 0, 0); | |
this.randPosition = new THREE.Vector3(0, 0, 0); | |
this.init(); | |
THREE.PerspectiveCamera.call(this, VIEW_ANGLE, ASPECT, NEAR, FAR); | |
}; | |
THREE.SpringCamera.prototype = new THREE.PerspectiveCamera(); | |
THREE.SpringCamera.prototype.init = function () { | |
this.randPosition.x = Math.random() * 12.5 - 6.0; | |
this.randPosition.y = Math.random() * 6.5 - 3.0; | |
this.randPosition.z = Math.random() * 0.5 - 0.0; | |
}; | |
THREE.SpringCamera.prototype.update = function (_target) { | |
this.position = this.animateCamera(); | |
switch (_target.mode) { | |
case 'FAR': | |
this.lookAtPosition = new THREE.Vector3(this.randPosition.x, this.randPosition.y,0); | |
break; | |
case 'NEAR': | |
var newPos = new THREE.Vector3(_target.position.x + this.randPosition.x, _target.position.y - this.randPosition.y, _target.position.z + this.randPosition.z); | |
this.lookAtPosition = newPos; | |
//console.log(_target.name); | |
break; | |
case 'NEAR_CENTER': | |
this.lookAtPosition = _target.position; | |
//console.log(_target.name); | |
break; | |
default: | |
break; | |
}; | |
this.lookAt(this.lookAtPosition); | |
}; | |
THREE.SpringCamera.prototype.next = function (_type, _coordinate) { | |
switch (_type) { | |
case 'slow': | |
this.nextCamPosX = (Math.random() * 200 - 100); | |
this.nextCamPosY = (Math.random() * 200 - 250); | |
this.nextCamPosZ = Math.random() * 200 + 250; | |
this.friction = Math.random() * 0.04 + 0.02; | |
this.spring = Math.random() * 0.1 + 0.08; | |
break; | |
case 'fast': | |
this.nextCamPosX = _coordinate.x; | |
this.nextCamPosY = _coordinate.y + (Math.random() * 20 - 20); | |
this.nextCamPosZ = Math.random() * 20 + 10; | |
this.friction = Math.random() * 0.05 + 0.1; | |
this.spring = 0.5+ Math.random() * 0.1 + 0.1; | |
break; | |
case 'fast-far': | |
this.nextCamPosX = (Math.random() * 200 - 100); | |
this.nextCamPosY = (Math.random() * 200 - 250); | |
this.nextCamPosZ = Math.random() * 200 + 300; | |
this.friction = Math.random() * 0.02 + 0.07; | |
this.spring = 0.5+ Math.random() * 0.1 + 0.05; | |
break; | |
default: | |
break; | |
}; | |
}; | |
THREE.SpringCamera.prototype.animateCamera = function () { | |
var ax, ay, az; | |
ax = (this.nextCamPosX - this.curCamPosX) * this.spring; | |
this.speedX += ax; | |
this.speedX *= this.friction; | |
this.curCamPosX += this.speedX; | |
ay = (this.nextCamPosY - this.curCamPosY) * this.spring; | |
this.speedY += ay; | |
this.speedY *= this.friction; | |
this.curCamPosY += this.speedY; | |
az = (this.nextCamPosZ - this.curCamPosZ) * this.spring; | |
this.speedZ += az; | |
this.speedZ *= this.friction; | |
this.curCamPosZ += this.speedZ; | |
return new THREE.Vector3( this.curCamPosX, this.curCamPosY, this.curCamPosZ ); | |
}; |
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