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Visualise some FA cup fixtures... which one is the best one to go to?
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'use strict'; | |
var config = { | |
type: Phaser.WEBGL, | |
parent: 'phaser-example', | |
width: 500, | |
height: 500, | |
scene: { | |
preload: preload, | |
create: create | |
}, | |
backgroundColor: new Phaser.Display.Color(255, 255, 255) | |
}; | |
var game = new Phaser.Game(config); | |
var mainGraphics; | |
var highlightGraphics; | |
var house; | |
const pointSize = 10; | |
const origin = new Phaser.Geom.Point(0, 0); | |
var fixtures = []; | |
const numFixtures = 32; | |
function preload() { | |
} | |
function draggable(game, color, x, y, size) { | |
size = (size === undefined) ? pointSize : size; | |
var graphics = game.add.graphics({ fillStyle: { color: color } }); | |
graphics.fillPointShape(origin, size); | |
var container = game.add.container(x, y, [graphics]); | |
container.setSize(pointSize, pointSize); | |
container.setAlpha(1); | |
container.setInteractive(); | |
game.input.setDraggable(container) | |
return container; | |
} | |
function create() { | |
mainGraphics = this.add.graphics({ | |
lineStyle: { width: 2, color: 0x999999 } | |
}); | |
highlightGraphics = this.add.graphics({ | |
lineStyle: { width: 5, color: 0x134611 }, | |
}); | |
house = draggable(this, 0xe8871e, config.width / 2, config.height/2, 30); | |
house.setAlpha(1); | |
for (var i = 0; i < numFixtures; i++) { | |
var homeTeam = draggable(this, 0x73a347, Math.floor(Math.random() * config.width), Math.floor(Math.random() * config.height)); | |
var awayTeam = draggable(this, 0x2274a5, Math.floor(Math.random() * config.width), Math.floor(Math.random() * config.height), 0); | |
fixtures.push({ | |
home: homeTeam, | |
away: awayTeam | |
}); | |
} | |
function updateGraphics(i) { | |
var fixture = fixtures[i]; | |
mainGraphics.lineBetween(fixture.home.x, fixture.home.y, fixture.away.x, fixture.away.y); | |
var midPoint = Phaser.Geom.Point.Interpolate(fixture.home, fixture.away, 0.5); | |
var homeDistance = Phaser.Math.Distance.Between(house.x, house.y, fixture.home.x, fixture.home.y); | |
var awayDistance = Phaser.Math.Distance.Between(house.x, house.y, fixture.away.x, fixture.away.y); | |
var otherDistance = 0 | |
for (var k = 0; k < fixtures.length; k++) { | |
if (k !== i) { | |
otherDistance += Phaser.Math.Distance.Between(house.x, house.y, fixtures[k].home.x, fixtures[k].home.y); | |
otherDistance += Phaser.Math.Distance.Between(house.x, house.y, fixtures[k].away.x, fixtures[k].away.y); | |
} | |
} | |
var totScore = parseInt(1520 * homeDistance + 496 * awayDistance + 4128 * otherDistance / (2 * (fixtures.length - 1))); | |
fixture.score = totScore; | |
} | |
for (var j = 0; j < numFixtures; j++) { | |
updateGraphics(j); | |
} | |
var showBestGame = function(pointer, gameObject, dragX, dragY) { | |
if (gameObject !==undefined) { | |
gameObject.x = dragX; | |
gameObject.y = dragY; | |
} | |
mainGraphics.clear(); | |
for (var j = 0; j < numFixtures; j++) { | |
updateGraphics(j); | |
} | |
var scores = fixtures.map(({ score }) => score); | |
var minScore = Math.min(...scores); | |
highlightGraphics.clear(); | |
for (var k = 0; k < numFixtures; k++) { | |
var fixture = fixtures[k]; | |
if (fixture.score == minScore) { | |
fixture.home.setAlpha(1); | |
fixture.away.setAlpha(1); | |
highlightGraphics.lineBetween(fixture.home.x, fixture.home.y, fixture.away.x, fixture.away.y); | |
} else { | |
fixture.home.setAlpha(0.7); | |
fixture.away.setAlpha(0.7); | |
} | |
} | |
} | |
this.input.on('drag', showBestGame); | |
showBestGame(); | |
} |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<script src="https://cdn.jsdelivr.net/npm/phaser@3.15.1/dist/phaser-arcade-physics.min.js"></script> | |
<style> | |
html, body { | |
background-color: white; | |
} | |
</style> | |
</head> | |
<body> | |
<script src="fa-cup.js"> | |
</script> | |
</body> | |
</html> |
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