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@mphuget
Created March 23, 2018 10:34
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$(document).ready(function() {
var canvas = $("#myCanvas")[0];
var ctx = canvas.getContext("2d");
var w = $("#myCanvas").width();
var h = $("#myCanvas").height();
var cw = 15;
var food;
var snake;
var d = "RIGHT";
var gameloop = setInterval(update, 100);
function update() {
if (d == "RIGHT")
snake.x = snake.x + 1;
else if (d == "LEFT")
snake.x = snake.x - 1;
else if (d == "UP")
snake.y = snake.y - 1;
else if (d == "DOWN")
snake.y = snake.y + 1;
check_borders();
check_food();
blank();
paint_cell(food.x, food.y, "grey");
paint_cell(snake.x, snake.y, "green");
}
function showGameOver() {
var current = $('#current').text();
$('#final').text(current);
$('#gameover').fadeIn();
}
function updateHighScore() {
var current = $("#current").text();
var highest = $("#highest").text();
if (parseInt(current) > parseInt(highest)) {
$('#highest').text(current)
}
}
function placeFood() {
food = {
x : Math.round(Math.random()*(w-cw)/cw),
y : Math.round(Math.random()*(h-cw)/cw)
}
}
function placeSnake() {
snake = {
x : Math.round(Math.random()*(w-cw)/cw),
y : Math.round(Math.random()*(h-cw)/cw)
}
}
function blank(){
//Paint The Canvas
ctx.fillStyle = "black";
ctx.fillRect(0, 0, w, h);
ctx.strokeStyle = "white";
ctx.strokeRect(0, 0, w, h);
}
function check_borders() {
if (snake.x < 0 || snake.x > (w-cw)/cw || snake.y < 0 || snake.y > (h-cw)/cw) {
clearInterval(gameloop);
showGameOver();
}
}
function paint_cell(x,y, color){
ctx.fillStyle=color;
ctx.fillRect(x*cw,y*cw,cw,cw);
ctx.strokeStyle="white";
ctx.strokeRect(x*cw,y*cw,cw,cw);
}
function check_food() {
if (food.x == snake.x && food.y == snake.y) {
var current = parseInt($('#current').text());
current += 1;
$('#current').text(current);
placeFood();
}
}
placeFood();
paint_cell(food.x, food.y, "grey");
placeSnake();
paint_cell(snake.x, snake.y, "green");
//Keyboard Controller
$(document).keydown(function(e){
//39: RIGHT
//37: LEFT
//38: UP
//40: DOWN
var key = e.which;
if(key == "37") {
snake.x -= 1;
d = "LEFT";
}
else if(key == "38") {
snake.y -= 1;
d = "UP";
}
else if(key == "39") {
snake.x += 1;
d = "RIGHT";
}
else if(key == "40") {
snake.y += 1;
d = "DOWN";
}
});
});
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