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/// <summary> | |
/// Curved Layout Group Created by Freezy - http://www.ElicitIce.com | |
/// Posted on Unity Forums http://forum.unity3d.com/threads/script-curved-layout.403985/ | |
/// | |
/// Free for any use and alteration, source code may not be sold without my permission. | |
/// If you make improvements on this script please share them with the community. | |
/// | |
/// </summary> | |
namespace UnityEngine.UI.Extensions |
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using UnityEngine; | |
using System.Collections; | |
using System.Security.Cryptography; | |
using System.Text; | |
public class EncryptedPlayerPrefs { | |
// Encrypted PlayerPrefs | |
// Written by Sven Magnus | |
// MD5 code by Matthew Wegner (from [url]http://www.unifycommunity.com/wiki/index.php?title=MD5[/url]) |
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using UnityEngine; | |
using System.Collections; | |
public class Draw : MonoBehaviour | |
{ | |
struct GUILine | |
{ | |
public Vector2 startPt; | |
public Vector2 endPt; | |
} |
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// LoadingScreenManager | |
// -------------------------------- | |
// built by Martin Nerurkar (http://www.martin.nerurkar.de) | |
// for Nowhere Prophet (http://www.noprophet.com) | |
// | |
// Licensed under GNU General Public License v3.0 | |
// http://www.gnu.org/licenses/gpl-3.0.txt | |
using UnityEngine; | |
using UnityEngine.UI; |
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bool HelloWorld::areSpritesColliding(cocos2d::CCSprite *spr1, cocos2d::CCSprite *spr2, bool pp) { | |
bool isColliding = false; | |
CCRect intersection; | |
CCRect r1 = spr1->boundingBox(); | |
CCRect r2 = spr2->boundingBox(); | |
// Look for simple bounding box collision | |
if (r1.intersectsRect(r2)) { |