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/// <summary>
/// Curved Layout Group Created by Freezy - http://www.ElicitIce.com
/// Posted on Unity Forums http://forum.unity3d.com/threads/script-curved-layout.403985/
///
/// Free for any use and alteration, source code may not be sold without my permission.
/// If you make improvements on this script please share them with the community.
///
/// </summary>
namespace UnityEngine.UI.Extensions
using UnityEngine;
using System.Collections;
using System.Security.Cryptography;
using System.Text;
public class EncryptedPlayerPrefs {
// Encrypted PlayerPrefs
// Written by Sven Magnus
// MD5 code by Matthew Wegner (from [url]http://www.unifycommunity.com/wiki/index.php?title=MD5[/url])
@mquaker
mquaker / Draw.cs
Created April 13, 2019 09:27 — forked from nsdevaraj/Draw.cs
Draw lines on Unity GUI
using UnityEngine;
using System.Collections;
public class Draw : MonoBehaviour
{
struct GUILine
{
public Vector2 startPt;
public Vector2 endPt;
}
// LoadingScreenManager
// --------------------------------
// built by Martin Nerurkar (http://www.martin.nerurkar.de)
// for Nowhere Prophet (http://www.noprophet.com)
//
// Licensed under GNU General Public License v3.0
// http://www.gnu.org/licenses/gpl-3.0.txt
using UnityEngine;
using UnityEngine.UI;
@mquaker
mquaker / gist:2d9f51305b16e9cd41a715c688bd6f57
Created September 26, 2017 13:20 — forked from syuhari/gist:6442522
Pixel Perfect Collision
bool HelloWorld::areSpritesColliding(cocos2d::CCSprite *spr1, cocos2d::CCSprite *spr2, bool pp) {
bool isColliding = false;
CCRect intersection;
CCRect r1 = spr1->boundingBox();
CCRect r2 = spr2->boundingBox();
// Look for simple bounding box collision
if (r1.intersectsRect(r2)) {