Created
May 11, 2018 14:47
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class PathFinder | |
def initialize(maze, start_pos=nil, end_pos=nil) | |
@maze = maze # NxN, [row][col] | |
@visited_pos = {} # pos => entry_pos | |
@start_pos = (start_pos || [0,0]) | |
@end_pos = (end_pos || [@maze.length - 1 , @maze[0].length - 1]) | |
end | |
def find_path | |
current_pos = nil | |
entry_pos = [nil,nil] | |
pos_queue = [ { :pos => @start_pos, :entry => entry_pos } ] | |
while current_pos = pos_queue.shift | |
@visited_pos[current_pos[:pos]] = current_pos[:entry] | |
if current_pos[:pos] == @end_pos | |
break | |
end | |
neighbors = find_neighbors(current_pos[:pos]) | |
neighbors.each do |neighbor| | |
pos_queue << { :pos => neighbor, :entry => current_pos[:pos] } | |
end | |
entry_pos = current_pos[:pos] | |
end | |
rebuild_path(current_pos[:pos]) | |
end | |
private | |
def rebuild_path(pos) | |
path = [pos] | |
while pos != @start_pos | |
pos = @visited_pos[pos] | |
path.unshift pos | |
end | |
path | |
end | |
def find_neighbors(pos) | |
neighbors = [] | |
row, col = pos | |
query_positions = [ | |
[row - 1, col], | |
[row + 1, col], | |
[row, col - 1], | |
[row, col + 1] | |
] | |
query_positions.each do |r, c| | |
if (r < 0 || c < 0 || r == @maze.length || c == @maze[0].length) | |
next | |
end | |
# add if neighbor is an open path, and has not been visited | |
if @maze[r][c] == "1" && @visited_pos[[r,c]].nil? | |
neighbors << [r,c] | |
end | |
end | |
neighbors | |
end | |
end |
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Use docker:
docker run vividfarmer/armory:mazerunner