This is an example on how to use WPF and F# to do a simple physics game using Verlet Integration.
The program creates a system of particles and constraints. Particles have inertia and is affected by gravity but their motion is also contrained by the constraints.
You control the ship by firing rockets attached to the ship. Use the arrow keys to fire the rockets.
I tried to annotate the source code to help guide a developer familiar with languages like C#. If you have suggestions for how to improve it please leave a comment below.