Created
November 1, 2023 21:58
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scrim.cfg
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mp_buy_anywhere 0 | |
mp_ct_default_primary ""; | |
mp_ct_default_secondary "weapon_hkp2000"; | |
mp_t_default_primary ""; | |
mp_t_default_secondary "weapon_glock"; | |
mp_t_default_melee weapon_knife | |
mp_ct_default_melee weapon_knife | |
mp_ct_default_grenades "" | |
mp_t_default_grenades "" | |
mp_death_drop_c4 1 | |
ammo_grenade_limit_default 1 | |
ammo_grenade_limit_flashbang 2 | |
ammo_grenade_limit_total 4 | |
sv_allow_votes 1 // Allow voting? | |
sv_vote_issue_kick_allowed 0 | |
sv_vote_issue_loadbackup_allowed 1 | |
cash_player_bomb_defused 300 | |
cash_player_bomb_planted 300 | |
cash_player_damage_hostage -30 | |
cash_player_interact_with_hostage 150 | |
cash_player_killed_enemy_default 300 | |
cash_player_killed_enemy_factor 1 | |
cash_player_killed_hostage -1000 | |
cash_player_killed_teammate -300 | |
cash_player_rescued_hostage 1000 | |
cash_team_elimination_bomb_map 3250 | |
cash_team_hostage_alive 150 | |
cash_team_hostage_interaction 150 | |
cash_team_loser_bonus 1400 | |
cash_team_loser_bonus_consecutive_rounds 500 | |
cash_team_planted_bomb_but_defused 800 | |
cash_team_rescued_hostage 750 | |
cash_team_terrorist_win_bomb 3500 | |
cash_team_win_by_defusing_bomb 3500 | |
cash_team_win_by_hostage_rescue 3500 | |
cash_player_get_killed 0 | |
cash_player_respawn_amount 0 | |
cash_team_elimination_hostage_map_ct 2000 | |
cash_team_elimination_hostage_map_t 1000 | |
cash_team_win_by_time_running_out_bomb 3250 | |
cash_team_win_by_time_running_out_hostage 3250 | |
ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | |
ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | |
ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | |
ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) | |
mp_afterroundmoney 0 // amount of money awared to every player after each round | |
mp_autokick 0 // Kick idle/team-killing playermp_autoteambalance 0 | |
mp_buytime 15 // How many seconds after round start players can buy items for. | |
mp_c4timer 40 // How long from when the C4 is armed until it blows | |
mp_death_drop_defuser 1 // Drop defuser on player death | |
mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best | |
mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best | |
mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone | |
mp_forcecamera 1 // Restricts spectator modes for dead players | |
mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed | |
mp_free_armor 0 // Determines whether armor and helmet are given automatically. | |
mp_freezetime 12 // How many seconds to keep players frozen when the round starts | |
mp_friendlyfire 1 // Allows team members to injure other members of their team | |
mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event. | |
mp_halftime_duration 10 // Number of seconds that halftime lasts | |
mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check) | |
mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) | |
mp_match_can_clinch 0 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up | |
mp_match_end_restart 0 // At the end of the match, perform a restart instead of loading a new map | |
mp_match_end_changelevel 1 | |
mp_maxmoney 16000 // maximum amount of money allowed in a player's account | |
mp_maxrounds 24 // max number of rounds to play before server changes maps | |
mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it | |
mp_playercashawards 1 // Players can earn money by performing in-game actions | |
mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names | |
mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar | |
mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar | |
mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win | |
mp_roundtime 1.92 // How many minutes each round takes. | |
mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps. | |
mp_solid_teammates 1 // Determines whether teammates are solid or not. | |
mp_startmoney 800 // amount of money each player gets when they reset | |
mp_teamcashawards 1 // Teams can earn money by performing in-game actions | |
mp_timelimit 0 // game time per map in minutes | |
mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes} | |
mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map. | |
mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not. | |
mp_win_panel_display_time 10 // The amount of time to show the win panel between matches / halfs | |
spec_freeze_time 2.0 // Time spend frozen in observer freeze cam. | |
spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done. | |
spec_freeze_time_lock 2 | |
spec_freeze_deathanim_time 0 | |
sv_accelerate 5.5 // ( def. "10" ) client notify replicated | |
sv_stopspeed 80 // | |
sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server. | |
sv_cheats 0 // Allow cheats on server | |
sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed. | |
sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents | |
sv_deadtalk 0 // Dead players can speak (voice, text) to the living | |
sv_forcepreload 1 // Force server side preloading. | |
sv_friction 5.2 // World friction. | |
sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player | |
sv_gameinstructor_disable 1 // Force all clients to disable their game instructors. | |
sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages | |
sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown) | |
sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes) | |
sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | |
sv_log_onefile 0 // Log server information to only one file. | |
sv_logbans 1 // Log server bans in the server logs. | |
sv_logecho 1 // Echo log information to the console. | |
sv_logfile 0 // Log server information in the log file. | |
sv_logflush 0 // Flush the log file to disk on each write (slow). | |
sv_logsdir logfiles // Folder in the game directory where server logs will be stored. | |
sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. | |
sv_competitive_official_5v5 1 // show 5v5 scoreboards and allows spectators to see characters through walls. | |
sv_pausable 1 // Is the server pausable. | |
sv_pure 0 | |
sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | |
sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR | |
sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb. | |
sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | |
sv_voiceenable 1 | |
sv_alltalk 0 | |
sv_auto_full_alltalk_during_warmup_half_end 0 | |
sv_coaching_enabled 1 | |
mp_starting_losses 1 | |
mp_spectators_max 5 | |
sv_steamgroup_exclusive 0 | |
mp_teammates_are_enemies 0; | |
mp_respawn_on_death_ct 0; | |
mp_respawn_on_death_t 0; | |
mp_respawnwavetime_ct 10; | |
mp_respawnwavetime_t 10; | |
sv_infinite_ammo 0; | |
mp_team_timeout_time 31 | |
mp_team_timeout_max 3 | |
mp_technical_timeout_per_team 1 | |
mp_technical_timeout_duration_s 120 | |
mp_overtime_enable 0 | |
mp_overtime_limit 0 | |
mp_team_timeout_ot_add_once 0 | |
mp_team_timeout_ot_add_each 0 | |
mp_team_timeout_ot_max 0 | |
mp_drop_grenade_enable 1 | |
mp_warmuptime 300 | |
mp_warmuptime_all_players_connected 15 | |
mp_warmup_start | |
sv_showimpacts 0 | |
mp_spectators_max 5 | |
sv_grenade_trajectory_prac_pipreview false | |
sv_grenade_trajectory_prac_trailtime 0 | |
sv_grenade_trajectory_time_spectator 0 | |
say SCRIM CONFIG | |
say SCRIM CONFIG | |
say SCRIM CONFIG | |
mp_give_player_c4 1 | |
mp_warmup_end | |
mp_buy_anywhere 0 |
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