Skip to content

Instantly share code, notes, and snippets.

@mrc4tt
Created November 1, 2023 21:58
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save mrc4tt/ff29eafccc564d08baa554e1be16ccdd to your computer and use it in GitHub Desktop.
Save mrc4tt/ff29eafccc564d08baa554e1be16ccdd to your computer and use it in GitHub Desktop.
scrim.cfg
mp_buy_anywhere 0
mp_ct_default_primary "";
mp_ct_default_secondary "weapon_hkp2000";
mp_t_default_primary "";
mp_t_default_secondary "weapon_glock";
mp_t_default_melee weapon_knife
mp_ct_default_melee weapon_knife
mp_ct_default_grenades ""
mp_t_default_grenades ""
mp_death_drop_c4 1
ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
sv_allow_votes 1 // Allow voting?
sv_vote_issue_kick_allowed 0
sv_vote_issue_loadbackup_allowed 1
cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_interact_with_hostage 150
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 3250
cash_team_hostage_alive 150
cash_team_hostage_interaction 150
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 800
cash_team_rescued_hostage 750
cash_team_terrorist_win_bomb 3500
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 3500
cash_player_get_killed 0
cash_player_respawn_amount 0
cash_team_elimination_hostage_map_ct 2000
cash_team_elimination_hostage_map_t 1000
cash_team_win_by_time_running_out_bomb 3250
cash_team_win_by_time_running_out_hostage 3250
ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
mp_afterroundmoney 0 // amount of money awared to every player after each round
mp_autokick 0 // Kick idle/team-killing playermp_autoteambalance 0
mp_buytime 15 // How many seconds after round start players can buy items for.
mp_c4timer 40 // How long from when the C4 is armed until it blows
mp_death_drop_defuser 1 // Drop defuser on player death
mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_forcecamera 1 // Restricts spectator modes for dead players
mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_free_armor 0 // Determines whether armor and helmet are given automatically.
mp_freezetime 12 // How many seconds to keep players frozen when the round starts
mp_friendlyfire 1 // Allows team members to injure other members of their team
mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
mp_halftime_duration 10 // Number of seconds that halftime lasts
mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_match_can_clinch 0 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
mp_match_end_restart 0 // At the end of the match, perform a restart instead of loading a new map
mp_match_end_changelevel 1
mp_maxmoney 16000 // maximum amount of money allowed in a player's account
mp_maxrounds 24 // max number of rounds to play before server changes maps
mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
mp_playercashawards 1 // Players can earn money by performing in-game actions
mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
mp_roundtime 1.92 // How many minutes each round takes.
mp_roundtime_defuse 1.92 // How many minutes each round takes on defusal maps.
mp_solid_teammates 1 // Determines whether teammates are solid or not.
mp_startmoney 800 // amount of money each player gets when they reset
mp_teamcashawards 1 // Teams can earn money by performing in-game actions
mp_timelimit 0 // game time per map in minutes
mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
mp_win_panel_display_time 10 // The amount of time to show the win panel between matches / halfs
spec_freeze_time 2.0 // Time spend frozen in observer freeze cam.
spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.
spec_freeze_time_lock 2
spec_freeze_deathanim_time 0
sv_accelerate 5.5 // ( def. "10" ) client notify replicated
sv_stopspeed 80 //
sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
sv_cheats 0 // Allow cheats on server
sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed.
sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
sv_deadtalk 0 // Dead players can speak (voice, text) to the living
sv_forcepreload 1 // Force server side preloading.
sv_friction 5.2 // World friction.
sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 0 // Log server information to only one file.
sv_logbans 1 // Log server bans in the server logs.
sv_logecho 1 // Echo log information to the console.
sv_logfile 0 // Log server information in the log file.
sv_logflush 0 // Flush the log file to disk on each write (slow).
sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_competitive_official_5v5 1 // show 5v5 scoreboards and allows spectators to see characters through walls.
sv_pausable 1 // Is the server pausable.
sv_pure 0
sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_voiceenable 1
sv_alltalk 0
sv_auto_full_alltalk_during_warmup_half_end 0
sv_coaching_enabled 1
mp_starting_losses 1
mp_spectators_max 5
sv_steamgroup_exclusive 0
mp_teammates_are_enemies 0;
mp_respawn_on_death_ct 0;
mp_respawn_on_death_t 0;
mp_respawnwavetime_ct 10;
mp_respawnwavetime_t 10;
sv_infinite_ammo 0;
mp_team_timeout_time 31
mp_team_timeout_max 3
mp_technical_timeout_per_team 1
mp_technical_timeout_duration_s 120
mp_overtime_enable 0
mp_overtime_limit 0
mp_team_timeout_ot_add_once 0
mp_team_timeout_ot_add_each 0
mp_team_timeout_ot_max 0
mp_drop_grenade_enable 1
mp_warmuptime 300
mp_warmuptime_all_players_connected 15
mp_warmup_start
sv_showimpacts 0
mp_spectators_max 5
sv_grenade_trajectory_prac_pipreview false
sv_grenade_trajectory_prac_trailtime 0
sv_grenade_trajectory_time_spectator 0
say SCRIM CONFIG
say SCRIM CONFIG
say SCRIM CONFIG
mp_give_player_c4 1
mp_warmup_end
mp_buy_anywhere 0
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment