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@mrcdk
Created August 16, 2023 13:28
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Godot 4.x example of how to launch multiple instances and tile them by using an editor debugger plugin to communicate with each instance
# res://globals.gd added as an autoload
extends Node
func _ready() -> void:
EngineDebugger.register_message_capture("tile-instances", _on_tile_instances)
EngineDebugger.send_message.call_deferred("tile-instances:get_id", [])
func _on_tile_instances(message:String, data:Array) -> bool:
match message:
"session_id":
var info:Dictionary = data[0]
var id = info.get("id", -1)
var all = info.get("all", [])
print(info)
if all.size() > 1:
for i in all.size():
var other = all[i]
if other == id:
tile_window(i, all.size())
return true
return false
func tile_window(i:int, total:int) -> void:
var window = get_window()
var screen = window.current_screen
var screen_rect = DisplayServer.screen_get_usable_rect(screen)
var window_rect = window.get_visible_rect()
printt(window_rect, screen_rect)
match total:
2:
window.position.x = (screen_rect.size.x / 2 - window_rect.size.x / 2)
window.position.y = (screen_rect.size.y / 2 - window_rect.size.y / 2)
if i == 0:
window.position.x -= window_rect.size.x / 2 + 16
else:
window.position.x += window_rect.size.x / 2 + 16
3:
pass
4:
pass
# res://addons/tile-instances/plugin.cfg
[plugin]
name="tile-instances"
description=""
author="mrcdk"
version="1.0"
script="plugin.gd"
# res://addons/tile-instances/plugin.gd
@tool
extends EditorPlugin
var tile_instances = preload("res://addons/tile-instances/tile_instances.gd").new()
func _enter_tree():
add_debugger_plugin(tile_instances)
func _exit_tree():
remove_debugger_plugin(tile_instances)
# res://addons/tile-instances/tile_instances.gd
@tool
extends EditorDebuggerPlugin
const PREFIX = 'tile-instances'
func _has_capture(prefix:String) -> bool:
return prefix == PREFIX
func _capture(message:String, data:Array, session_id:int) -> bool:
match message:
"%s:get_id" % PREFIX:
var all = []
var sessions = get_sessions()
for i in sessions.size():
var session = sessions[i]
if session.is_active():
all.push_back(i)
get_session(session_id).send_message("%s:session_id" % PREFIX, [{"id": session_id, "all": all}])
return true
return false
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