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@mrchnk
Last active August 29, 2015 13:56
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package
{
import flash.display.Stage3D;
import flash.display3D.Context3DRenderMode;
import flash.events.ErrorEvent;
import flash.events.Event;
import flash.utils.setTimeout;
/**
* A simple way to get an optimal Context3D. That is, an extended profile
* context is the first priority, then a baseline profile, then a
* constrained profile, and finally a software profile.
* @author Jackson Dunstan, JacksonDunstan.com
*/
public class GetContext3D
{
// Context3DProfile.BASELINE_EXTENDED. Use a string literal instead of
// the Context3DProfile class so that this class can still be compiled
// for Flash Players before the Context3DProfile class existed.
private static const BASELINE_EXTENDED:String = "baselineExtended";
// Context3DProfile.BASELINE. Use a string literal instead of
// the Context3DProfile class so that this class can still be compiled
// for Flash Players before the Context3DProfile class existed.
private static const BASELINE:String = "baseline";
// Context3DProfile.BASELINE_CONSTRAINED. Use a string literal instead of
// the Context3DProfile class so that this class can still be compiled
// for Flash Players before the Context3DProfile class existed.
private static const BASELINE_CONSTRAINED:String = "baselineConstrained";
/** Profile to get */
private var profile:String;
/** Render mode to get */
private var renderMode:String;
/** Stage3D to get the context for */
private var stage3D:Stage3D;
/** Callback to call when the context is acquired or an error occurs
* that prevents the context from being acquired. Passed a success
* Boolean and a message String if the callback function takes two or
* more parameters. If the callback function takes only one parameter,
* only the success Boolean is passed. If the callback function takes
* no parameters, none are passed.
*/
private var callback:Function;
/**
* Get the best Context3D for a Stage3D and call the callback when done
* @param stage3D Stage3D to get the context for
* @param callback Callback to call when the context is acquired or an
* error occurs that prevents the context from being acquired.
* Passed a success Boolean and a message String if the callback
* function takes two or more parameters. If the callback
* function takes only one parameter, only the success Boolean is
* passed. If the callback function takes no parameters, none are
* passed.
* @throws Error If the given stage3D or callback is null
*/
public function GetContext3D(stage3D:Stage3D, callback:Function)
{
// Callback and Stage3D must be non-null
if (callback == null)
{
throw new Error("Callback can't be null")
}
if (stage3D == null)
{
throw new Error("Stage3D can't be null")
}
// Save the callback and Stage3D
this.callback = callback;
this.stage3D = stage3D;
// Start by trying to acquire the best kind of profile
renderMode = Context3DRenderMode.AUTO;
profile = BASELINE_EXTENDED;
stage3D.addEventListener(Event.CONTEXT3D_CREATE, onContext3DCreated);
stage3D.addEventListener(ErrorEvent.ERROR, onStage3DError);
requestContext();
}
/**
* Call the callback function and clean up
* @param success If the context was acquired successfully
* @param message Message about the context acquisition
*/
private function callCallback(success:Boolean, message:String): void
{
// Remove event listeners
stage3D.removeEventListener(Event.CONTEXT3D_CREATE, onContext3DCreated);
stage3D.removeEventListener(ErrorEvent.ERROR, onStage3DError);
// Release reference to the callback after this function completes
var callback:Function = this.callback;
this.callback = null;
// Release reference to the Stage3D
stage3D = null;
// Pass as many arguments as the callback function requires
var numArgs:uint = callback.length;
switch (numArgs)
{
case 0: callback(); break;
case 1: callback(success); break;
case 2: callback(success, message); break;
}
}
/**
* Request a context with the current profile
*/
private function requestContext(): void
{
try
{
// Only pass a profile when the parameter is accepted. Do this
// dynamically so we can still compile for older versions.
if (stage3D.requestContext3D.length >= 2)
{
stage3D["requestContext3D"](renderMode, profile);
}
else
{
stage3D.requestContext3D(renderMode);
}
}
catch (err:Error)
{
// Failed to acquire the context. Fall back.
fallback();
}
}
/**
* Callback for when there is an error creating the context
* @param ev Error event
*/
private function onStage3DError(ev:ErrorEvent): void
{
setTimeout( fallback, 1 );
}
/**
* Callback for when the context is created
* @param ev CONTEXT3D_CREATE event
*/
private function onContext3DCreated(ev:Event): void
{
// Got a software driver
var driverInfo:String = stage3D.context3D.driverInfo.toLowerCase();
var gotSoftware:Boolean = driverInfo.indexOf("software") >= 0;
if (gotSoftware)
{
// Trying to get a non-software profile
if (renderMode == Context3DRenderMode.AUTO)
{
fallback();
}
else
{
// Trying to get software. Succeeded.
callCallback(true, "Profile: " + profile);
}
}
// Didn't get a software driver
else
{
callCallback(true, "Profile: " + profile);
}
}
/**
* Fall back to the next-best profile
*/
private function fallback(): void
{
// Check what profile we were trying to get
switch (profile)
{
// Trying to get extended profile. Try baseline.
case BASELINE_EXTENDED:
profile = BASELINE;
requestContext();
break;
// Trying to get baseline profile. Try constrained.
case BASELINE:
profile = BASELINE_CONSTRAINED;
requestContext();
break;
// Trying to get constrained profile. Try software.
case BASELINE_CONSTRAINED:
profile = BASELINE;
if ( renderMode == Context3DRenderMode.SOFTWARE ) {
callCallback( false, "Unavailable" );
return;
}
renderMode = Context3DRenderMode.SOFTWARE;
requestContext();
break;
}
}
}
}
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