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@mrcrilly
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AzerothCore worldserver.conf settings
[worldserver]
# How often the world server saves the player's state.
# Set to 5 minutes (default is 15 minutes) as small servers don't
# have sufficient load to worry about DB writes.
PlayerSaveInterval = 300000
# Allows people to mount indoors (and use other outdoor-only.)
# I feel this is just better for the player's mobility and
# isn't overly game breaking.
vmap.enableIndoorCheck = 0
# Heavily reduce the cost of buying a guild charter
Guild.CharterCost = 10
# On small servers, it's likely guilds might be very small and
# consist of a few friends.
MinPetitionSigns = 2
# Why not? Allow players to experiment with multiple Hero classes
# on small, private servers.
HeroicCharactersPerRealm = 3
# Gives the player some starting money they can use to
# learn abilities, buy potions, etc.
StartPlayerMoney = 5500
StartHeroicPlayerMoney = 12500
# Allows the player to select if they want the flight path
# times to be instant - again, improves player mobility and
# enjoyment of the game.
InstantFlightPaths = 2
# Allows players to simply walk into an instance, ignoring the
# level requirements. With the "solocraft" mod in place, combined
# with the fact this is about fun, I don't believe this is
# game breaking.
Instance.IgnoreLevel = 1
Instance.IgnoreRaid = 1
# Reducing mail delivery to three (3) minutes
MailDeliveryDelay = 180
# Who doesn't want a custom MOTD? :D
Motd = "Welcome to an MrCrilly\'s Madlands."
# Show the core that's being used to host this server. Just some
# (potentially) fun info.
Server.LoginInfo = 1
# Set the game (realm/world) type to PVP so friends can beat each
# other over the heads with sticks. Also adds extra fun given then
# cross faction interactions setup below.
# 1 = PVP; 0 = NORMAL
GameType = 1
# Allow any and all interactions between factions because this
# server is small and friends might want to play with one another
# but also prefer one faction over the other
AllowTwoSide.Interaction.Calendar = 1
AllowTwoSide.Interaction.Chat = 1
AllowTwoSide.Interaction.Emote = 1
AllowTwoSide.Interaction.Channel = 1
AllowTwoSide.Interaction.Group = 1
AllowTwoSide.Interaction.Guild = 1
AllowTwoSide.Interaction.Auction = 1
AllowTwoSide.Interaction.Mail = 1
AllowTwoSide.WhoList = 1
AllowTwoSide.AddFriend = 1
AllowTwoSide.Trade = 1
TalentsInspecting = 1
# Allows a player to delete a character, but GMs to recover it after
# the fact as it's unlinked and not deleted from the DB
CharDelete.Method = 1 # unlink, don't actually delete
CharDelete.KeepDays = 0 # keep unlinked chars forever
# Gives the players custom spells
# The spells are defined in the `playercreateinfo_spell_custom` table
# in the DB.
PlayerStart.CustomSpells = 1
# Give the player a chance to increase their Jewel Crafting (Prospecting)
# and Inscription (Milling) when using these skills.
SkillChance.Prospecting = 1
SkillChance.Milling = 1
## Undocumented
Rate.Creature.Normal.Damage = 0.5
Rate.Creature.Elite.Elite.Damage = 0.8
Rate.Creature.Elite.RARE.Damage = 0.8
Rate.Creature.Elite.RAREELITE.Damage = 0.8
Rate.Creature.Elite.WORLDBOSS.Damage = 0.8
Rate.Creature.Normal.SpellDamage = 0.5
Rate.Creature.Elite.Elite.SpellDamage = 0.8
Rate.Creature.Elite.RARE.SpellDamage = 0.8
Rate.Creature.Elite.RAREELITE.SpellDamage = 0.8
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 0.8
Rate.Creature.Normal.HP = 0.5
Rate.Creature.Elite.Elite.HP = 0.8
Rate.Creature.Elite.RARE.HP = 0.8
Rate.Creature.Elite.RAREELITE.HP = 0.8
Rate.Creature.Elite.WORLDBOSS.HP = 0.8
Rate.Health = 1.3
Rate.Mana = 1.3
Rate.Rage.Income = 1.1
Rate.Rage.Loss = 0.9
Rate.RunicPower.Income = 1.1
Rate.RunicPower.Loss = 0.9
Rate.Focus = 1.1
Rate.Energy = 1.1
Rate.Loyalty = 1.1
Rate.Drop.Item.Poor = 1.50
Rate.Drop.Item.Normal = 1.30
Rate.Drop.Item.Uncommon = 1.20
Rate.Drop.Item.Rare = 1.10
Rate.Drop.Item.Epic = 1.10
Rate.Drop.Item.Legendary = 1.10
Rate.Drop.Item.Artifact = 1.10
Rate.Drop.Item.Referenced = 1.10
Rate.Drop.Money = 1.10
Rate.RewardBonusMoney = 1.5
Rate.SellValue.Item.Poor = 1.7
Rate.SellValue.Item.Normal = 1.5
Rate.SellValue.Item.Uncommon = 1.6
Rate.SellValue.Item.Rare = 1.75
Rate.SellValue.Item.Epic = 1.8
Rate.SellValue.Item.Legendary = 1.8
Rate.SellValue.Item.Artifact = 1.8
Rate.SellValue.Item.Heirloom = 1.8
Rate.BuyValue.Item.Poor = 0.3
Rate.BuyValue.Item.Normal = 0.5
Rate.BuyValue.Item.Uncommon = 0.6
Rate.BuyValue.Item.Rare = 0.75
Rate.BuyValue.Item.Epic = 0.8
Rate.BuyValue.Item.Legendary = 0.8
Rate.BuyValue.Item.Artifact = 0.8
Rate.BuyValue.Item.Heirloom = 0.8
Rate.Drop.Item.ReferencedAmount = 1.3
Rate.XP.Kill = 1.25
Rate.XP.Quest = 1.25
Rate.XP.Quest.DF = 1.25
Rate.XP.Explore = 1.25
Rate.XP.Pet = 1.25
Rate.RepairCost = 2
Rate.Rest.InGame = 1.5
Rate.Rest.Offline.InTavernOrCity = 2
Rate.Rest.Offline.InWilderness = 0.75
Rate.Damage.Fall = 1.3
Rate.Reputation.Gain = 2
SkillGain.Crafting = 1.2
SkillGain.Defense = 1.2
SkillGain.Gathering = 1.2
SkillGain.Weapon = 1.2
## Unchanged
Rate.MoveSpeed = 1
PlayerStart.AllReputation = 0
PlayerStart.MapsExplored = 0
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