Created
November 1, 2014 19:32
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UndoList
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The MIT License (MIT) | |
Copyright (c) 2014 | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in | |
all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
THE SOFTWARE. |
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using System.Collections; | |
using System.Collections.Generic; | |
namespace SchetsEditor | |
{ | |
public class UndoList<T> : IEnumerable | |
{ | |
private enum ActionType | |
{ | |
Add, | |
Remove | |
} | |
private class UndoAction<U> | |
{ | |
public ActionType Type { get; private set; } | |
public U Value { get; private set; } | |
public UndoAction(ActionType type, U value) | |
{ | |
this.Type = type; | |
this.Value = value; | |
} | |
} | |
private List<T> list; | |
private List<UndoAction<T>> undoActions = new List<UndoAction<T>>(); | |
private int pointer = -1; | |
public int Count | |
{ | |
get | |
{ | |
return list.Count; | |
} | |
} | |
public UndoList(List<T> list) | |
{ | |
this.list = list; | |
} | |
private void addUndoAction(UndoAction<T> action) | |
{ | |
if (pointer != -1) | |
undoActions.RemoveRange(pointer + 1, undoActions.Count - pointer - 1); | |
undoActions.Add(action); | |
pointer = undoActions.Count - 1; | |
} | |
public bool Undo() | |
{ | |
if (pointer == -1) | |
return false; | |
UndoAction<T> action = undoActions[pointer]; | |
pointer--; | |
switch (action.Type) | |
{ | |
case ActionType.Add: | |
list.RemoveAt(list.LastIndexOf(action.Value)); | |
break; | |
case ActionType.Remove: | |
list.Add(action.Value); | |
break; | |
} | |
return true; | |
} | |
public bool Redo() | |
{ | |
if (pointer == undoActions.Count - 1) | |
return false; | |
pointer++; | |
UndoAction<T> action = undoActions[pointer]; | |
switch (action.Type) | |
{ | |
case ActionType.Add: | |
list.Add(action.Value); | |
break; | |
case ActionType.Remove: | |
list.RemoveAt(list.LastIndexOf(action.Value)); | |
break; | |
} | |
return true; | |
} | |
public IEnumerator GetEnumerator() | |
{ | |
return list.GetEnumerator(); | |
} | |
public void Add(T value) | |
{ | |
list.Add(value); | |
addUndoAction(new UndoAction<T>(ActionType.Add, value)); | |
} | |
public void RemoveAt(int index) | |
{ | |
addUndoAction(new UndoAction<T>(ActionType.Remove, list[index])); | |
list.RemoveAt(index); | |
} | |
public void Clear() | |
{ | |
foreach (T value in list) | |
addUndoAction(new UndoAction<T>(ActionType.Remove, value)); | |
list.Clear(); | |
} | |
public List<T> CopyList() | |
{ | |
return new List<T>(list); | |
} | |
public T this[int index] | |
{ | |
get | |
{ | |
return list[index]; | |
} | |
set | |
{ | |
list[index] = value; | |
} | |
} | |
} | |
} |
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