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Removed .custom.half as there will be no need for it in a future update, as well as removing margin-left and margin-top from .controller.custom for the same reasons
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/* | |
-How to use Custom CSS for the GamePad Viewer- | |
https://gamepadviewer.com/ | |
Enabling a custom CSS is as easy as adding &css=[url to css file] | |
to the end of the url like so: | |
https://gamepadviewer.com/?p=1&css=https://gist.github.com/anonymous/526491dc02014099cd14/raw/d7bb0477ba984f794497f3f0f82cb33484dc7889/ps3.css | |
If you're going to be using custom CSS for the gamepad viewer | |
to design your own skin, we're assuming you have some sort of | |
basic knowledge on how CSS works. I'd also suggest uploading | |
your custom CSS to GitHub's gist as you can easily get the | |
direct link for the file by copying the link address on the | |
"Raw" button at the top right of the code. | |
NOTE: If you're using gist, MAKE SURE TO NAME YOUR CSS FILE! | |
It doesn't matter what you call it, so long as it ends in .css | |
else the site won't read it and think it's just a plain text. | |
Each CSS entry must be preceded by '.custom' since that's the | |
hardcoded class for a custom style. It doesn't make sense to | |
change this as you can only have one custom skin loaded at a time. | |
If you're using images, they have to be uploaded to an image host of | |
your choice. Personally, I'd go with Imgur since it's simple to upload | |
and get the direct URL of the image. None of the images in this example | |
will load because they're pointing to a location relative of the css | |
files, since this is normally in the main CSS file of the site. | |
The following is a copy of the code used for displaying the PS3 controller | |
skin on the Gamepad viewer. You can scroll below and read the comments to | |
get an understanding of how the styling works and whatnot. Happy skinning! | |
P.S. If you use this tool often and would like to 'buy me a coffee' you can | |
do so via my paypal: https://paypal.me/mrmcpowned | |
*/ | |
/*BEGIN PS3 Controller Styling*/ | |
/*This class defines the base attributes of the skin*/ | |
.controller.custom{ | |
/* The background image is basically the base for the controller's skin. The | |
PS3 controller's skin can be found at http://mrmcpowned.com/gamepad/ps3-assets/base.png | |
and you can observe it as an example. The sticks, buttons, and directional arrows are missing | |
because their appropriate elements will be incorperated when their styling is defined below. | |
The entirity of the skin's visual styling is done via background images and CSS sprites. */ | |
background: url(ps3-assets/base.png); | |
height: 558px; | |
width: 784px; | |
} | |
.custom.disconnected { /* This class shows an image when the controller is disconnected */ | |
background: url(ps3-assets/base-disconnect.png); | |
} | |
/* This hides the controller's button when disconnected so only the background image remains */ | |
.custom.disconnected div { | |
display: none; | |
} | |
.custom .triggers{ /* The triggers are housed inside a div, so this sizes the div properly and positions it */ | |
width: 586px; | |
height: 65px; | |
position: absolute; | |
left: 99px; | |
} | |
.custom .trigger{/* These are the actual triggers themselves */ | |
width:86px; | |
height:65px; | |
background: url(ps3-assets/triggers.png); | |
opacity: 0; | |
} | |
/* The left and right classes below are used to position the triggers | |
within the div they're contained in. Since their positions is realtive | |
to the size of the parent element, we simply resize the parent element | |
above to achieve the desired position. */ | |
.custom .trigger.left{ | |
float: left; | |
} | |
.custom .trigger.right{ | |
float: right; | |
} | |
/* The bumpers follow the same methodology as the triggers in terms of | |
placement */ | |
.custom .bumper{ | |
width: 89px; | |
height: 28px; | |
background: url(ps3-assets/bumpers.png); | |
opacity: 0; | |
} | |
.custom .bumpers{ | |
position: absolute; | |
width: 586px; | |
height: 28px; | |
left: 99px; | |
top: 72px; | |
} | |
.custom .bumper.pressed{ /* The '.pressed' class is used for most buttons to signify they've been pressed */ | |
opacity: 1; | |
} | |
.custom .bumper.left{ | |
/* Call me lazy or smart, but why should I make 2 bumpers when they're symmetrical | |
and I can just rotate them in the browser? Also, note that you most likely won't need | |
to use a browser speficic prefix unless it's something that is indeed browser specific. | |
NOTE: CLR Browser is basically chrome, so you use '-webkit-' as the browser prefix. */ | |
-webkit-transform: rotateY(180deg); | |
transform: rotateY(180deg); | |
float: left; | |
} | |
.custom .bumper.right{ | |
float: right; | |
} | |
/* This bit of code is for the player indicator, which is represented in | |
quandrants on the xbox controller. That's note what it's called on the | |
PS3 controller but it'd be pointless for me to change the HTML for | |
something as pedantic as a name. */ | |
.custom .quadrant{ | |
position: absolute; | |
background: url(ps3-assets/player-n.png); | |
height: 17px; | |
width: 111px; | |
top: 140px; | |
left: 240px; | |
} | |
/* Since the player indicator is just a CSS sprite, we change the | |
position of the background to match the player number. | |
NOTE: Player orderin starts at 0, so p0 = Player 1 */ | |
.custom .p0{ | |
background-position: 0 -6px; | |
} | |
.custom .p1{ | |
background-position: 0 -28px; | |
} | |
.custom .p2{ | |
background-position: 0 -49px; | |
} | |
.custom .p3{ | |
background-position: 0 -70px; | |
} | |
/* This is to size and position the containing div for the | |
start and select buttons. */ | |
.custom .arrows{ | |
position: absolute; | |
width: 205px; | |
height: 19px; | |
top: 250px; | |
left: 291px; | |
} | |
/* Setting the size and CSS sprite for the start adn select buttons */ | |
.custom .back, .custom .start{ | |
background: url(ps3-assets/menus.png); | |
width: 34px; | |
height: 19px; | |
} | |
.custom .back.pressed, .custom .start.pressed{ | |
background-position-y: -21px; | |
margin-top: 2px; | |
} | |
.custom .back{ | |
float: left; | |
width: 38px; | |
} | |
.custom .start{ | |
float: right; | |
width: 36px; | |
background-position: 37px 0; | |
} | |
/* Positioning and size of the container for the face buttons */ | |
.custom .abxy{ | |
position: absolute; | |
width: 204px; | |
height: 205px; | |
top: 156px; | |
left: 538px; | |
} | |
/* base class used to simplify the sprite mapping */ | |
.custom .button{ | |
position: absolute; | |
width:62px; | |
height:62px; | |
background: url(ps3-assets/face-buttons.png); | |
} | |
.custom .button.pressed{ | |
background-position-y: -64px; | |
margin-top: 5px; | |
} | |
.custom .a{ | |
background-position: 62px 0; | |
top: 142px; | |
left: 71px; | |
} | |
.custom .b{ | |
background-position: 125px 0; | |
top: 71px; | |
right: 0px; | |
} | |
.custom .x{ | |
background-position: 0 0; | |
top: 71px; | |
} | |
.custom .y{ | |
background-position: -63px 0; | |
left: 71px; | |
} | |
/* Analog sticks follow the same principles as the triggers in terms of positioning | |
Note that the rotation of the sticks in hard coded with javascript, so it applies | |
the CSS inline. */ | |
.custom .sticks{ | |
position: absolute; | |
width: 364px; | |
height: 105px; | |
top: 328px; | |
left: 210px; | |
} | |
.custom .stick{ | |
position: absolute; | |
background: url(ps3-assets/thumbs.png); | |
height:105px; | |
width: 105px; | |
} | |
.custom .stick.pressed.left{ | |
background-position-x: -106px; | |
} | |
.custom .stick.pressed.right{ | |
background-position-x: -211px; | |
} | |
.custom .stick.left{ | |
top: 0; | |
left: 0; | |
} | |
.custom .stick.right{ | |
top: calc(100% - 105px); | |
left: calc(100% - 105px); | |
} | |
/* Dpad possitioning and sizing */ | |
.custom .dpad{ | |
position: absolute; | |
width: 140px; | |
height: 132px; | |
top: 192px; | |
left: 74px; | |
} | |
.custom .face{ | |
background: url(ps3-assets/dpad.png); | |
position: absolute; | |
} | |
.custom .face.up, .custom .face.down{ | |
width: 38px; | |
height: 52px; | |
} | |
.custom .face.left, .custom .face.right{ | |
width: 52px; | |
height: 38px; | |
} | |
.custom .face.up{ | |
left: 50px; | |
top: 0; | |
background-position: 92px 0px; | |
} | |
.custom .face.down{ | |
left: 50px; | |
top: 79px; | |
background-position: 131px 0; | |
} | |
.custom .face.left{ | |
top: 47px; | |
left: 0; | |
background-position: 0px 0; | |
} | |
.custom .face.right{ | |
top: 47px; | |
right: 0px; | |
background-position: 53px 0; | |
} | |
.custom .face.pressed{ | |
margin-top: 5px; | |
background-position-y: 52px; | |
} | |
/* The following entries are empty because I haven't used them yet, but they | |
exist for the purpose of displaying a fightstick. Since fightsticks have | |
the left and right triggers and digital buttons, there are separate | |
html items that allow the triggers to be shown as button presses isntead of | |
an opacity setting */ | |
.custom .trigger-button.left{ | |
} | |
.custom .trigger-button.right{ | |
} | |
.custom .trigger-button.left.pressed{ | |
} | |
.custom .trigger-button.right.pressed{ | |
} | |
/* This is where the fight stick CSS would go. The ideal way of | |
showing the input would be to use an image sprite of a fight stick in | |
all 8 positions, and change it according to the inputs. The classes | |
themselves are fairly self explanatory. */ | |
.fstick{ | |
position: absolute; | |
width: 140px; | |
height: 132px; | |
top: 192px; | |
left: 74px; | |
} | |
.fstick.up{ | |
} | |
.fstick.down{ | |
} | |
.fstick.left{ | |
} | |
.fstick.right{ | |
} | |
.fstick.up.right{ | |
} | |
.fstick.up.left{ | |
} | |
.fstick.down.right{ | |
} | |
.fstick.down.left{ | |
} | |
/*END PS3 Controller Styling*/ |
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